• Freezing players with physgun?
    7 replies, posted
Is there any addons which will let me freeze players with a physgun and without using ulx?
You could try to spawn a ragdoll and pretend it's a player
I'm using EvolveMod to physgun a player, you just need to modify it a bit to freeze/unfreeze player by grabbing/ungrabbing him. Do you already have an addon/mod/plugin to grab players ?
you might be able to use the OnPhysgunFreeze hook, cheek of if it is a player and set the move type to movetype_none
Maybe im alittle late on this but if you need this still (ULX Only) [QUOTE]function FGod( ply, dmginfo ) if(ply:GetNetworkedVar("FGod") == 1) then dmginfo:ScaleDamage( 0 ) end end hook.Add("EntityTakeDamage", "FGod", FGod) hook.Add("PhysgunDrop", "ply_physgunfreeze", function(pl, ent) hook.Remove( "PhysgunDrop", "ulxPlayerDrop" ) --This hook from ULX seems to break this script that's why we are removing it here. ent._physgunned = false if( ent:IsPlayer() ) then -- predicted? ent:SetMoveType(pl:KeyDown(IN_ATTACK2) and MOVETYPE_NOCLIP or MOVETYPE_WALK) if(pl:KeyDown(IN_ATTACK2)) then ent:Freeze(true) ent:SetNetworkedVar("FGod", 1) else ent:Freeze(false) ent:SetNetworkedVar("FGod", 0) end if SERVER then -- NO UUUU FKR if !ent:Alive() then ent:Spawn() self:PlayerSpawn(ent) ent:SetPos(pl:GetEyeTrace().HitPos) end end return --self.BaseClass:PhysgunDrop( pl , ent ) end end) hook.Add( "PhysgunPickup", "ply_physgunned", function(pl, ent) ent._physgunned = true end) function playerDies( pl, weapon, killer ) if(pl._physgunned) then return false else return true end end hook.Add( "CanPlayerSuicide", "playerNoDeath", playerDies )[/QUOTE]
[QUOTE=StaTiiKxKALEb;42677569]Maybe im alittle late on this but if you need this still (ULX Only)[/QUOTE] Where i put this in lua/autorun ? [highlight](User was banned for this post ("Dumb bump" - Big Dumb American))[/highlight]
[QUOTE=Swarzox;50567607]Where i put this in lua/autorun ?[/QUOTE] best necromancers come from france check thread dates
woW
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