Hello, I have tried looking everywhere for an answer to these two questions; how do you give a npc custom sounds and how can you change what name appears near the kill icon on the top right corner of the screen?
To clarify the first question a little bit, how can you give a specific custom made npc its own death sound so that he doesn't die with a female citizens death sound.
As for the second question, how can you get this to appear, "DrPepper715 (Kill Icon) MW2 Soldier" instead of this, "DrPepper715 (Kill Icon) Citizen"
Hope what I posted above is somewhat lucid.
Thanks in advance.
*Bump
In the folder containing the NPC, (where the shared.lua is)
make a file called "cl_init.lua"
and paste:
[code]
include('shared.lua')
ENT.RenderGroup = RENDERGROUP_BOTH
function ENT:Draw()
self.Entity:DrawModel()
end
language.Add("npc_name", "MW2 Soldier")[/code]
Replace "npc_name" with the name of the NPC (npc_***)
EDIT: Also to add a deathsound (in particular)
Add to the file (anywhere, preferably somewhere near the top)
[code]
ENT.Death("path/of/sound.wav")[/code]
Then at the bottom, add in (if it's not already present)
[code]
function ENT:OnKilled( dmginfo )
self:EmitSound(self.Death)
self:BecomeRagdoll( dmginfo )
end[/code]
Sorry, you need to Log In to post a reply to this thread.