• Override Scripted Weapons
    0 replies, posted
Okay, so I want to modify TTT's default weapons, I have tried editing the files themselves but they eventually just get overwritten. Here's an example of what I have, and what i'm trying to do. [CODE]hook.Add("PlayerSpawn", "Override M16", function (ply) local wep = weapons.GetStored("weapon_ttt_m16"); if wep != nil then wep.ViewModel = Model("models/weapons/v_c4_m4a1.mdl"); wep.Primary.Sound = "Weapon_CM4.Fire"; end end);[/CODE]
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