Hi! I'm currently creating a DarkRP (Windows) server and have had a hell of a time with this issue. I'm not sure what the cause is and am hoping someone could assist me. Basically whenever I /drop a weapon, I'm unable to pick it up and when I spawn, all of my weapons/items in my inventory get spread across the ground. I've updated the DarkRP files (github) and server/game(steamcmd) files so it may not be an update issue.
Thanks!
Heres my settings.lua (what I could fit in my reply) from darkrpmodification:
/*
Toggle settings
Set to true or false
*/
-- voice3D - Enable/disable 3DVoice is enabled
GM.Config.voice3D = true
-- AdminsCopWeapons - Enable/disable admins spawning with cop weapons
GM.Config.AdminsCopWeapons = true
-- allow people getting their own custom jobs
GM.Config.allowjobswitch = true
-- allowrpnames - Allow Players to Set their RP names using the /rpname command.
GM.Config.allowrpnames = true
-- allowsprays - Enable/disable the use of sprays on the server.
GM.Config.allowsprays = true
-- allowvehicleowning - Enable/disable whether people can own vehicles.
GM.Config.allowvehicleowning = true
-- allowvnocollide - Enable/disable the ability to no-collide a vehicle (for security).
GM.Config.allowvnocollide = true
-- alltalk - Enable for global chat, disable for local chat.
GM.Config.alltalk = false
-- autovehiclelock - Enable/Disable automatic locking of a vehicle when a player exits it.
GM.Config.autovehiclelock = true
-- babygod - people spawn godded (prevent spawn killing)
GM.Config.babygod = true
-- canforcedooropen - whether players can force an unownable door open with lockpick or battering ram or w/e
GM.Config.canforcedooropen = true
-- chatsounds - sounds are played when some things are said in chat
GM.Config.chatsounds = true
-- chiefjailpos - Allow the Chief to set the jail positions.
GM.Config.chiefjailpos = true
-- cit_propertytax - Enable/disable property tax that is exclusive only for citizens.
GM.Config.cit_propertytax = false
-- copscanunfreeze - Enable/disable the ability of cops to unfreeze other people's props
GM.Config.copscanunfreeze = false
-- copscanunweld - Enable/disable the ability of cops to unweld other people's props
GM.Config.copscanunweld = false
-- cpcanarrestcp - Allow/Disallow CPs to arrest other CPs.
GM.Config.cpcanarrestcp = true
-- currencyLeft - The position of the currency symbol. true for left, false for right.
GM.Config.currencyLeft = true
-- customjobs - Enable/disable the /job command (personalized job names).
GM.Config.customjobs = true
-- customspawns - Enable/disable whether custom spawns should be used.
GM.Config.customspawns = true
-- deathblack - Whether or not a player sees black on death.
GM.Config.deathblack = false
-- showdeaths - Display kill information in the upper right corner of everyone's screen.
GM.Config.showdeaths = true
-- deathpov - Enable/disable whether people see their death in first person view
GM.Config.deathpov = false
-- decalcleaner - Enable/Disable clearing ever players decals.
GM.Config.decalcleaner = false
-- disallowClientsideScripts - Clientside scripts can be very useful for customizing the HUD or to aid in building. This option bans those scripts.
GM.Config.disallowClientsideScripts = false
-- doorwarrants - Enable/disable Warrant requirement to enter property.
GM.Config.doorwarrants = true
-- dropmoneyondeath - Enable/disable whether people drop money on death.
GM.Config.dropmoneyondeath = false
-- droppocketarrest - Enable/disable whether people drop the stuff in their pockets when they get arrested.
GM.Config.droppocketarrest = true
-- droppocketdeath - Enable/disable whether people drop the stuff in their pockets when they die.
GM.Config.droppocketdeath = true
-- dropweapondeath - Enable/disable whether people drop their current weapon when they die.
GM.Config.dropweapondeath = true
-- Whether players can drop the weapons they spawn with
GM.Config.dropspawnedweapons = true
-- dynamicvoice - Enable/disable whether only people in the same room as you can hear your mic.
GM.Config.dynamicvoice = true
-- earthquakes - Enable/disable earthquakes.
GM.Config.earthquakes = false
-- enablebuypistol - Turn /buy on of off.
GM.Config.enablebuypistol = true
-- enforceplayermodel - Whether or not to force players to use their role-defined character models.
GM.Config.enforceplayermodel = true
-- globalshow - Whether or not to display player info above players' heads in-game.
GM.Config.globalshow = false
-- ironshoot - Enable/disable whether people need iron sights to shoot.
GM.Config.ironshoot = true
-- showjob - Whether or not to display a player's job above their head in-game.
GM.Config.showjob = true
-- letters - Enable/disable letter writing / typing.
GM.Config.letters = true
-- license - Enable/disable People need a license to be able to pick up guns
GM.Config.license = false
-- lockpickfading - Enable/disable the lockpicking of fading doors
GM.Config.lockpickfading = true
-- logging - Enable/disable logging everything that happens.
GM.Config.logging = true
-- lottery - Enable/disable creating lotteries for mayors
GM.Config.lottery = true
-- showname - Whether or not to display a player's name above their head in-game.
GM.Config.showname = true
-- showname - Whether or not to display a player's health above their head in-game.
GM.Config.showhealth = true
-- needwantedforarrest - Enable/disable Cops can only arrest wanted people.
GM.Config.needwantedforarrest = false
-- noguns - Enabling this feature bans Guns and Gun Dealers.
GM.Config.noguns = false
-- norespawn - Enable/Disable that people don't have to respawn when they change job.
GM.Config.norespawn = true
-- npcarrest - Enable/disable arresting npc's
GM.Config.npcarrest = true
-- ooc - Whether or not OOC tags are enabled.
GM.Config.ooc = true
-- propertytax - Enable/disable property tax.
GM.Config.propertytax = false
-- proppaying - Whether or not players should pay for spawning props.
GM.Config.proppaying = false
-- propspawning - Enable/disable props spawning for non-admins.
GM.Config.propspawning = true
-- removeclassitems - Enable/disable shipments/microwaves/etc. removal when someone changes team.
GM.Config.removeclassitems = true
-- respawninjail - Enable/disable whether people can respawn in jail when they die
GM.Config.respawninjail = true
-- restrictallteams - Enable/disable Players can only be citizen until an admin allows them.
GM.Config.restrictallteams = false
-- restrictbuypistol - Enabling this feature makes /buy available only to Gun Dealers.
GM.Config.restrictbuypistol = true
-- restrictdrop - Enable/disable restricting the weapons players can drop. Setting this to true disallows weapons from shipments from being dropped
GM.Config.restrictdrop = false
-- shouldResetLaws - Enable/Disable resetting the laws back to the default law set when the mayor changes
GM.Config.shouldResetLaws = false
-- strictsuicide - Whether or not players should spawn where they suicided
GM.Config.strictsuicide = false
-- telefromjail - Enable/disable teleporting from jail.
GM.Config.telefromjail = true
-- teletojail - Enable/disable teleporting to jail.
GM.Config.teletojail = true
-- unlockdoorsonstart - Enable/Disable unlocking all doors on map start.
GM.Config.unlockdoorsonstart = false
-- voiceradius - Enable/disable local voice chat.
GM.Config.voiceradius = true
-- tax - Whether players pay taxes on their wallets.
GM.Config.wallettax = false
-- wantedsuicide - Enable/Disable suiciding while you are wanted by the police.
GM.Config.wantedsuicide = false
-- realisticfalldamage - Enable/Disable dynamic fall damage. Setting mp_falldamage to 1 will over-ride this.
GM.Config.realisticfalldamage = true
-- printeroverheat - Can the default money printer overheat on its own?
GM.Config.printeroverheat = true
-- weaponCheckerHideDefault - Hide default weapons when checking weapons
GM.Config.weaponCheckerHideDefault = true
-- weaponCheckerHideNoLicense - Hide weapons that do not require a license
GM.Config.weaponCheckerHideNoLicense = false
You sure counterstrike is mounted correctly?
He's right, the problem might be CSS not mounted properly.
[CODE]garrysmod\cfg\mount.cfg[/CODE]
When I load up my server, it doesn't show anything that would say CS:S not mounted correctly. I'll still check though
[editline]11th August 2014[/editline]
This shows up in my mount.cfg
//
// Use this file to mount additional paths to the filesystem
// DO NOT add a slash to the end of the filename
//
"mountcfg"
{
"cstrike" "C:\GMOD\cstrike"
//"tf" "C:\mytf2server\tf"
}
I'm pretty positive it's installed correctly.
I copied my cstrike folder into the main directory of my server folder "GMOD" and configured the mount.cfg to the location of the folder. Anything look or sound weird?
I mounted counterstrike source again and booted up my server, same thing.
No error messages or anything in the console?
I'll run it again and paste whats in there but when i would start up nothing would show up in the chat
[editline]11th August 2014[/editline]
Well, in the console there are alot of errors i was unaware of:
DarkRP
Map: rp_downtown_v4c
Players: 1 / 45
Build: 5692
Server Number: 1
Switching to gamemode darkrp
[ALPHA]CheddarSombrero's DarkRP Server (FAST DL | SCars | DRUGS | M9K | TITANFALL | CUSTOM JOBS)
darkrp
rp_downtown_v4c
45
76561198050612421
Attemped to precache unknown particle system "generic_smoke"!
Requesting 1 lua files from the server
ConVarRef durgz_roleplay doesn't point to an existing ConVar
ConVarRef durgz_witty_sayings doesn't point to an existing ConVar
ConVarRef _FAdmin_immunity doesn't point to an existing ConVar
ConVarRef FAdmin_logging doesn't point to an existing ConVar
ConVarRef _FAdmin_MOTDPage doesn't point to an existing ConVar
ConVarRef PlayersCanPickUpPlayers doesn't point to an existing ConVar
ConVarRef AdminsCanPickUpPlayers doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_reloadprotection doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_PHYSGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_noshooting doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_GRAVGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_PLAYERUSE1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_protectpropdamage doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_ENTITYDAMAGE1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_BLOCKMODELSETTINGS1_propsonly doesn't point to an existing ConVar
ConVarRef _FPP_BLOCKMODELSETTINGS1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_BLOCKMODELSETTINGS1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawnadmincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_duplicatorprotect doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_canblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawnadmincanweapon doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_spawniswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_worldprops doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_admincanblocked doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_iswhitelist doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_adminworldprops doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_duplicatenoweapons doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_checkconstrained doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_shownocross doesn't point to an existing ConVar
ConVarRef _FPP_TOOLGUN1_adminall doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_duplicatorlimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropdenylimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropghostlimit doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_smallpropdowngradecount doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_antispawninprop doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_bigpropwait doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_toggle doesn't point to an existing ConVar
ConVarRef _FPP_ANTISPAM1_bigpropsize doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnectedtime doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupdisconnected doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_antie2minge doesn't point to an existing ConVar
ConVarRef _FPP_GLOBALSETTINGS1_cleanupadmin doesn't point to an existing ConVar
ConVarRef sv_manualweaponpickup_autodraw doesn't point to an existing ConVar
ConVarRef sv_manualweaponpickup_auto doesn't point to an existing ConVar
ConVarRef sv_manualweaponpickup_aim doesn't point to an existing ConVar
ConVarRef sv_manualweaponpickup doesn't point to an existing ConVar
ConVarRef scar_errordatestamp doesn't point to an existing ConVar
ConVarRef scar_showerrors doesn't point to an existing ConVar
ConVarRef scar_clispawneditor doesn't point to an existing ConVar
ConVarRef scar_autodeployhandbrake doesn't point to an existing ConVar
ConVarRef scar_admincarspawn doesn't point to an existing ConVar
ConVarRef scar_aircontrol doesn't point to an existing ConVar
ConVarRef scar_continuousturbo doesn't point to an existing ConVar
ConVarRef scar_carautoleave doesn't point to an existing ConVar
ConVarRef scar_carautoenter doesn't point to an existing ConVar
ConVarRef scar_scarspawnadminonly doesn't point to an existing ConVar
ConVarRef scar_carcharlimitation doesn't point to an existing ConVar
ConVarRef scar_cardamage doesn't point to an existing ConVar
ConVarRef scar_tiredamage doesn't point to an existing ConVar
ConVarRef scar_allowHydraulics doesn't point to an existing ConVar
ConVarRef scar_fuelconsumptionuse doesn't point to an existing ConVar
ConVarRef scar_thirdpersonview doesn't point to an existing ConVar
ConVarRef scar_usert doesn't point to an existing ConVar
ConVarRef scar_raceendime doesn't point to an existing ConVar
ConVarRef scar_damagescale doesn't point to an existing ConVar
ConVarRef scar_removedelay doesn't point to an existing ConVar
ConVarRef scar_maxscars doesn't point to an existing ConVar
ConVarRef scar_maxhydheight doesn't point to an existing ConVar
ConVarRef scar_maxautostraighten doesn't point to an existing ConVar
ConVarRef scar_maxantislide doesn't point to an existing ConVar
ConVarRef scar_maxhealth doesn't point to an existing ConVar
ConVarRef scar_fuel
Ive looked around and It might be due to an outdated version of garrysmod. Who hosts your server?
Interesting. I host it on my computer.
Ok, well you might want to go into the steamcmd and update.
Or most of those error might be coming from the outdated map. Idk, im a dumb compared to most people on this site.
i updated a couple days ago but i will try it again.
Same thing..
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