• Attempt to compare nil with number
    3 replies, posted
I am making it so that when looking at a prop, it waits about a second before showing who owns it. It works as expected, except when I look at the prop [b]as soon as it was created[/b]. I'm not sure how to get around this. This is where I check & draw the text [lua]local _EyeTrace = LocalPlayer():GetEyeTrace() if (IsValid(_EyeTrace.Entity) && !_EyeTrace.Entity:IsWorld() && _EyeTrace.Entity:GetClass() == "prop_physics") then if _EyeTrace.Entity != lastEntity then lastEntity = _EyeTrace.Entity lastEntity.OwnerText = _EyeTrace.Entity:GetNetworkedEntity("Owner"):GetName() lastEntity.CanDraw = false lastEntity.ShowTime = CurTime() + 1 end if lastEntity.CanDraw then draw.DrawText(lastEntity.OwnerText, "TargetID", ScrW() / 2, ScrH() / 2, Color(255, 255, 255), TEXT_ALIGN_CENTER) else if CurTime() >= lastEntity.ShowTime then lastEntity.CanDraw = true end end end[/lua] This is where I spawn the prop on the server [lua]function SpawnProp( ply, com, arg ) prop = ents.Create("prop_physics") prop:SetNetworkedEntity("Owner", ply) prop:SetModel(arg[1]) prop:SetPos(ply:GetEyeTrace().HitPos + Vector(0, 0, 50)) prop:Spawn() undo.Create("prop") undo.AddEntity(prop) undo.SetPlayer(ply) undo.Finish() end[/lua] [quote] [ERROR] gamemodes/appletown/gamemode/cl/cl_vgui.lua:272: attempt to compare nil with number 1. v - gamemodes/appletown/gamemode/cl/cl_vgui.lua:272 2. unknown - lua/includes/modules/hook.lua:82 [/quote] Any ideas?
And which line is 272?
To get around it easy just check if lastEntity.ShowTime is defined. [lua]if lastEntity.ShowTime and CurTime() >= lastEntity.ShowTime then[/lua]
Thanks guys. I did fix it before Thermadyle posted though, I simply delayed the prop spawning by about half a second and that did the trick. This will also stop people from attempting to prop spam
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