• SWEP Viewmodel Glitch
    3 replies, posted
Hey guys. I'm coding a SWEP for the TTT Gamemode. When I have the SWEP equipped, and then switch to a crowbar, the SWEPS viewmodel disappears, as it should. However, when I drop the weapon, and then switch to any other weapon, the viewmodel stays from the SWEP I dropped, and obviously the other SWEP I equipped (the crowbar) is there too. Does anyone know why there is a duplicate viewmodel happening? Here is a picture of the correct viewmodel: [img]http://i.imgur.com/v6h1cVj.jpg[/img] And here is a picture when it glitches when you drop it: [img]http://i.imgur.com/pgFQ9B5.jpg[/img]
Bump?
You are not removing it in SWEP:OnDrop?
I actually figured this out. TTT doesn't use the native SWEP:OnDrop() function, it uses it's own function. I had to remove it there, and not in SWEP:OnDrop() Thanks!
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