• Custom fonts with gamemode.
    3 replies, posted
I know this is pretty basic stuff but I was wondering how I would go about including some custom fonts with my gamemode. Would I create these folders in my GM's base directory? [code] resource/fonts/mycustomfont.ttf [/code] Then just put these in the appropriate places? [code] resource.AddFile("resource/fonts/mynewfont.ttf") surface.CreateFont( "mynewfont", 16, 500, true, true, "CustomFont" ) [/code] Thanks for any input!
surface.CreateFont uses a table now. [url]http://wiki.garrysmod.com/page/surface/CreateFont[/url]
Put the font in garrysmod/gamemodes/yourgamemode/content/resource/fonts/yourfont.ttf Then resource.AddFile("resource/fonts/yourfont.ttf")
Glad I asked I would have forgotten the content folder. Thanks for the help JetBoom Thanks for that example Sudoxe192, I didn't know you would do all that shit with fonts.
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