• net caching?
    7 replies, posted
I am having this weird problem where I am trying to update the player info on the scoreboard with values from the sever. So when I run a console command it runs a concommand on the server that sends a net message with here is the output from the console command, and the callback from the net receive. [IMG]http://puu.sh/3yUcA.png[/IMG] [code] concommand.Add("updatesb", function(ply, cmd, args) net.Start("updatesb") net.WriteUInt(#player.GetAll(), 32) for k, v in pairs(player.GetAll()) do print("Writing", v:Nick(), 69, 0) net.WriteTable({name = v:Nick(), money = 69, wins = v.wins or 0}) end net.Broadcast() print("Sent.") end) [/code] [code] RunConsoleCommand("updatesb") net.Receive("updatesb", function() for i = 1, net.ReadUInt(32) do table.insert(playerdata, net.ReadTable()) table.foreach(playerdata[i], print) end end) [/code] Thanks in advance. EDIT: To clarify the data in the picture should match the data that the client is receiving, but it isn't) And once reload the gamemode it works fine
Is v.wins a real variable?
It doesn't have to be. I did [code] v.wins or 0 [/code] So if it is nil then it will assign 0 to it [editline]9th July 2013[/editline] Besides I am not getting any errors, the values are just not coming back what they should be.
You are writing a table and reading UInits, of course if will fuck up.
[QUOTE=Robotboy655;41382108]You are writing a table and reading UInits, of course if will fuck up.[/QUOTE] How should I do it then? [editline]9th July 2013[/editline] Also I am reading them in the right order, so what you are saying is not causing the problem.
[img]http://i44.tinypic.com/361lg.png[/img] Works fine for me.
Change the value in the server file, and then do not reload the client file. And then run the console command.
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