• Constant Server Lag?? with 60+ players
    14 replies, posted
Looking for some help with one of my server when i hit around 55-60 people server starts to lag Server is already using a -16 tickrate Hosting with NFO Servers Some of my Config fps_max 0 sv_maxrate 0 sv_minrate 100000 sv_maxupdaterate 99 sv_maxcmdrate 99 sv_timeout 120 sv_allowupload 0 sv_allowdownload 1 sv_parallel_packentities 0 sv_parallel_sendsnapshot 0 net_queued_packet_thread 1 net_splitpacket_maxrate 100000 In net_graph 1 Lerp is at a constant yellow and players start skipping and it can be very annoying server is using around 40-50 ADDONS nothing to big all around 10-15MB ive seen servers run better with the amount of addons i have. Is there any extra command or something to help this? thanks for your time.
-game garrysmod +maxplayers 70 -debug -console -nocrashdialog -norestart +host_timer_spin_ms 0 +r_hunkalloclightmaps 0 -tickrate 16 What should they be lower too the cmd/update?
People said running a higher tickrate such as 33 is worse for a server?
Tickrate directly correlates with framerate, but also maxes out CPU power too...too low of tickrate will make your server appear laggy
if i put it too a 33tickrate what should my sv_maxupdaterate sv_maxcmdrate be at?
Alright i set my server to those configs and tickrate hopefully the lag will not be as bad as it was if anyone has more suggestions on the a config for server with 60+ players please let me know
You could try oub's addon that checks what exactly is taking up the most resources on your server.
What is oub's addon?
[url]http://facepunch.com/showthread.php?t=1258511&highlight=[/url]
The issue is described in the title of the thread
[QUOTE=nettsam;45775359]The issue is described in the title of the thread[/QUOTE] There can be an underlying problem that oub's addon could detect.
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