• How can i do a timer + hit ent? it's for empty crate.
    4 replies, posted
[CODE] function ENT:StartTouch(hitEnt) if hitEnt:IsValid() and hitEnt:GetClass() == "spawned_weapon" then for k,v in pairs(CustomShipments) do if v.entity == hitEnt:GetTable().weaponclass then if self.settype == true then if self.Entity.dt.contents == k then else //Not the same return end else self.settype = true end self.Entity.dt.contents = k self.Entity.dt.count = self.Entity.dt.count + 1 hitEnt:Remove() break end end end end[/CODE] I need help with this i want the weapon join to the shipment (this do okey) but this is so fast so i cant grab the weapon i was thinking in give a timer for like 5 seconds but i dont know how to do it, i try with simple.timer and create.timer but dont work help. - Sorry for my english!
[code]if ( hitEnt:GetCreationTime( ) - CurTime( ) ) > 5 then self.dt.contents = k self.dt.count = self.dt.count + 1 hitEnt:Remove( ) end[/code] That might do what you want.
Thanks but i think is bugged with the curtime cuz dont work
I got my order backwards: [code]if ( CurTime( ) - hitEnt:GetCreationTime( ) ) > 5 then[/code] It was always <= 0 so nothing was going to happen.
[QUOTE=Kogitsune;41434823]I got my order backwards: [code]if ( CurTime( ) - hitEnt:GetCreationTime( ) ) > 5 then[/code] It was always <= 0 so nothing was going to happen.[/QUOTE] Good Job Man <3 Solved
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