How do you make flashing color text for printers or scoreboards?
3 replies, posted
I was wondering how to make the text on printers flash colors to make them look nicer. thanks in return.
I usually do something along the lines of Color( math.sin( CurTime() ) * 255, 0, 0 ); which would give you a flashing red.
You could go to gamemodes > darkrp > entities > entities > money_printer > cl_init.lua then near the bottom you should see:
[LUA] cam.Start3D2D(Pos + Ang:Up() * 11.5, Ang, 0.11)
draw.WordBox(2, -TextWidth*0.5, -30, "Money printer", "HUDNumber5", Color(140, 0, 0, 100), Color(255,255,255,255))
draw.WordBox(2, -TextWidth2*0.5, 18, owner, "HUDNumber5", Color(140, 0, 0, 100), Color(255,255,255,255))
cam.End3D2D()[/LUA]
change it to:
[LUA] cam.Start3D2D(Pos + Ang:Up() * 11.5, Ang, 0.11)
local red = math.random(1, 255)
local green = math.random(1, 255)
local blue = math.random(1, 255)
draw.WordBox(2, -TextWidth*0.5, -30, "Money printer", "HUDNumber5", Color(140, 0, 0, 100), Color(red,green,blue,255))
draw.WordBox(2, -TextWidth2*0.5, 18, owner, "HUDNumber5", Color(140, 0, 0, 100), Color(255,255,255,255))
cam.End3D2D()[/LUA]
[QUOTE=Blasphemy;41457777]I usually do something along the lines of Color( math.sin( CurTime() ) * 255, 0, 0 ); which would give you a flashing red.[/QUOTE]
Where would this line go?
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