[CODE]function GM:RenderScene( origin, angles, fov )
local lp = LocalPlayer()
if( IsValid( lp ) ) then
local tn = lp:Team()
local breen = GetGlobalEntity( "Breen" )
if( IsValid( breen ) && lp != breen && ( tn == TEAM_COMBINE || tn == TEAM_SPECTATOR ) ) then --then we can draw breen's sprite
render.SetMaterial( material_Protect )
render.DrawSprite( Vector( 0, 0, 85 ) + breen:GetPos(), 32, 32, COLOR_WHITE )
end
end
end[/CODE]
It does not work and I do not know how to fix.
This is part of code of the old gammode assassination for fretta
[url=https://www.dropbox.com/sh/xcijsjg6aiees48/AAD610NT4TWN6AswI5ZVntQpa?dl=0]Dropbox[/url]
ok
any errors?
[QUOTE=Author.;45797232]ok
any errors?[/QUOTE]
nope
I believe you have to start a 3D camera, but you shouldn't be using that hook for drawing shit anyway.
Use PostDrawTranslucentRenderables
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