ITEM.Name = 'High Jump'
ITEM.Price = 150
ITEM.Model = 'models/props_junk/glassjug01.mdl'
ITEM.SingleUse = true
ITEM.NoPreview = true
function ITEM:OnBuy(ply)
ply:SetJumpPower( 275 )
end
function ITEM:OnSell(ply)
ply:SetJumpPower( 200)
end
I was wondering if theres a way once the round ends it takes there powers away and they have a regular jump height.
it should already
[QUOTE=log404;41537690]it should already[/QUOTE]
For some reason it doesn't
Like when the round ends there jump power stays at what the item provides
Sorry, you need to Log In to post a reply to this thread.