[QUOTE=Netheous;45834988]chat.AddText( Color( rgba ), 'text', Color( rgba ), 'text' )[/QUOTE]
That's clientside.
You'll have to network it to all clients.
[CODE]AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function GM:PlayerInitialSpawn(ply)
chat.AddText( Color( 0,0,255 ), "lol")
end
[/CODE]
Why doesn't this work
GM:PlayerInitialSpawn is serverside. You could do something like this:
[lua]
// serverside
util.AddNetworkString( "PlayerDisplayChat" )
local PLAYER = FindMetaTable( "Player" )
if PLAYER then
function PLAYER:SendMessage( ... )
local args = { ... }
net.Start( "PlayerDisplayChat" )
net.WriteTable( args )
net.Send( self )
end
end
// clientside
net.Receive( "PlayerDisplayChat", function()
local args = net.ReadTable()
chat.AddText( unpack( args ) )
end )
[/lua]
If you want to add the message to all connected players, you needn't worry much about networking - just use this:
[lua]
BroadcastLua([[chat.AddText(Color(0,255,0), "blue stuff")]])
[/lua]
[QUOTE=HumbleTH;45835066]GM:PlayerInitialSpawn is serverside. You could do something like this:
// serversideutil.AddNetworkString( "PlayerDisplayChat" )local PLAYER = FindMetaTable( "Player" )if PLAYER then function PLAYER:SendMessage( ... ) local args = { ... } net.Start( "PlayerDisplayChat" ) net.WriteTable( args ) net.Send( self ) endend// clientsidenet.Receive( "PlayerDisplayChat", function() local args = net.ReadTable() chat.AddText( unpack( args ) )end )
[/QUOTE]
That should do.
-snip-
[CODE]BroadcastLua(chat.AddText(Color(0,255,0), "blue stuff"), (Color(255,0,0) , "hello"))[/CODE]
Why doesnt this work?
Error: ')' expected near ','
[QUOTE=alex578344;45838101][CODE]BroadcastLua(chat.AddText(Color(0,255,0), "blue stuff"), (Color(255,0,0) , "hello"))[/CODE]
Why doesnt this work?
Error: ')' expected near ','[/QUOTE]
Did you just place parentheses at random places?
[editline]29th August 2014[/editline]
[lua]
BroadcastLua("chat.AddText(Color(0,255,0), 'blue stuff', Color(255,0,0), 'hello')")
[/lua]
I was trying to follow some kind of format. I'm really not sure and thanks alot
[editline]29th August 2014[/editline]
Okay this is frustrating and sorry about all these questions.
[CODE]BroadcastLua("chat.AddText(Color(0,255,0), 'blue stuff', Color(255,0,0), .. ply:Nick)")[/CODE]
Include the following code on your server:
[code]if SERVER then
AddCSLuaFile()
local PLAYER = FindMetaTable("Player")
util.AddNetworkString( "ColoredMessage" )
function BroadcastMsg(...)
local args = {...}
net.Start("ColoredMessage")
net.WriteTable(args)
net.Broadcast()
end
function PLAYER:PlayerMsg(...)
local args = {...}
net.Start("ColoredMessage")
net.WriteTable(args)
net.Send(self)
end
elseif CLIENT then
net.Receive("ColoredMessage",function(len)
local msg = net.ReadTable()
chat.AddText(unpack(msg))
chat.PlaySound()
end)
end[/code]
The code you posted here needs to be like this:
[code]ply:PlayerMsg(Color(0,255,0),"Blue stuff, ",Color(255,0,0),ply:Nick())[/code]
It's a serverside version of chat.AddText().
Call BroadcastMsg() with normal chat.AddText() arguments to send a coloured message to everyone on the server, player:PlayerMsg() to send a specific player a coloured message.
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