• M9k shotgun not working
    2 replies, posted
alright so i'm making custom sweps and all on the m9k base and i'm trying to make this here shotgun and it's not working quite right. it simply does not reload. you press r, it just sits there. you try and fire while it's empty, it plays the click sound but doesn't reload. just sits there. i tried stealing the code from the default spas from the regular m9k packs but it still doesn't seem to work. could anyone take a look at it for me, perhaps tell me how to fix it? and make sure to speak to me like an idiot when it comes to lua, i'm a novice here. [code] -- Variables that are used on both client and server SWEP.Gun = ("srp_saiga") -- must be the name of your swep but NO CAPITALS! if (GetConVar(SWEP.Gun.."_allowed")) != nil then if not (GetConVar(SWEP.Gun.."_allowed"):GetBool()) then SWEP.Base = "bobs_blacklisted" SWEP.PrintName = SWEP.Gun return end end SWEP.Category = "S.T.A.L.K.E.R RP" SWEP.Author = "blazer" SWEP.Contact = "" SWEP.Purpose = "shotgoon" SWEP.Instructions = "" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models SWEP.PrintName = "Saiga-12k" -- Weapon name (Shown on HUD) SWEP.Slot = 3 -- Slot in the weapon selection menu SWEP.SlotPos = 27 -- Position in the slot SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = true -- set false if you want no crosshair SWEP.Weight = 30 -- rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.HoldType = "shotgun" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/v_saiga12k.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_saiga12k.mdl" -- Weapon world model SWEP.Base = "bobs_shotty_base" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.Primary.Sound = Sound("hgn/stalker/weapons/spas12/shotgun_fire6.wav") -- script that calls the primary fire sound SWEP.Primary.RPM = 350 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 8 -- Size of a clip SWEP.Primary.DefaultClip = 30 -- Default number of bullets in a clip SWEP.Primary.KickUp = 1.5 -- Maximum up recoil (rise) SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet) SWEP.Primary.KickHorizontal = 0.7 -- Maximum up recoil (stock) SWEP.Primary.Automatic = false -- Automatic/Semi Auto SWEP.Primary.Ammo = "buckshot" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more! SWEP.ShellTime = .4 SWEP.data = {} --The starting firemode SWEP.data.ironsights = 1 SWEP.Primary.NumShots = 15 -- How many bullets to shoot per trigger pull, AKA pellets SWEP.Primary.Damage = 3 -- Base damage per bullet SWEP.Primary.Spread = .05 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .05 -- Ironsight accuracy, should be the same for shotguns -- Because irons don't magically give you less pellet spread! -- Enter iron sight info and bone mod info below SWEP.IronSightsPos = Vector(2.657, .394, 1.659) SWEP.IronSightsAng = Vector(0, 0, 0) SWEP.SightsPos = Vector(2.657, .394, 1.659) SWEP.SightsAng = Vector(0, 0, 0) SWEP.RunSightsPos = Vector(-3.116, -3.935, 0.492) SWEP.RunSightsAng = Vector(-19.894, -47.624, 10.902) if GetConVar("M9KDefaultClip") == nil then print("M9KDefaultClip is missing! You may have hit the lua limit!") else if GetConVar("M9KDefaultClip"):GetFloat() >= 0 then SWEP.Primary.DefaultClip = SWEP.Primary.DefaultClip * GetConVar("M9KDefaultClip"):GetFloat() PainMulti = GetConVar("M9KDefaultClip"):GetFloat() else return end end[/code]
I wouldn't be trying to make M9K customs unless you are more than a novice at lua btw.
[CODE]function SWEP:Reload() --Code and stuff here end[/CODE] I'm bad at SWEPs but this is all I could think of.
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