• 3D2D panel angle offset
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Hey ;3 So i'm trying to make an entity which has a 3D2D panel on it using cam.Start3D2D, but by default the panel it spawns is offset from the model: [url]https://gyazo.com/5c15525b954b4c6fc8fd3c0614df886c[/url] So i would like this to be in line with the billboard, but minusing an Angle from the GetAngles() of the entity causes it to not stay the same as i rotate the entity, and it goes all wierd. What is the proper way for me to offset the panel so it always stays flat with the billboard? Thanks in advance! [editline]8th July 2016[/editline] Nevermind, sorry i posted impatiently, for anyone else stuck on this use angle:RotateAroundAxis to change the rotation and self:GetForward / GetRight / GetUp to change the position without it going wierd Atleast that's how i did it
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