• Weapon LUA Little bit of helped needed!
    2 replies, posted
So I have been making this little SWEP that ive been wanting to see for a while, and I have it all set up, But I want it to shoot melons.. Yea its that serious... Anyways, I cant find what I need to do to change the bullet type, so ANY help is appreciated! [lua]AddCSLuaFile() SWEP.Base = "weapon_base" SWEP.PrintName = "Melon Launcher" SWEP.Slot = 1 SWEP.SlotPos = 1 SWEP.DrawAmmo = true SWEP.DrawCrosshair = true SWEP.ViewModel = "models/weapons/v_rpg.mdl" SWEP.WorldModel = "models/weapons/w_rocket_launcher.mdl" SWEP.ReloadSound = "Weapon_Shotgun.Reload" SWEP.HoldType = "fist" -- Other settings SWEP.Weight = 10 SWEP.AutoSwitchTo = true SWEP.Spawnable = true -- Weapon info SWEP.Author = "HackneyNoHacker" SWEP.Contact = "marcushackney87@hotmail.com" SWEP.Purpose = "Raging Homosexual" SWEP.Instructions = "Go and fuck yourself." -- Primary fire settings SWEP.Primary.Sound = "Weapon_Mortar.Single" SWEP.Primary.Damage = 100 SWEP.Primary.NumShots = 1 SWEP.Primary.Recoil = 3 SWEP.Primary.Cone = 2 SWEP.Primary.Delay = 0,18 SWEP.Primary.ClipSize = 30 SWEP.Primary.DefaultClip = 30 SWEP.Primary.Tracer = 1 SWEP.Primary.Force = 200 SWEP.Primary.Automatic = 10 SWEP.Primary.Ammo = "RPG_Round" SWEP.Category = "Melon Launcher" -- Secondary fire settings SWEP.Secondary.Sound = "Weapon_Mortar.Single" SWEP.Secondary.Damage = 100 SWEP.Secondary.NumShots = 5 SWEP.Secondary.Recoil = 3 SWEP.Secondary.Cone = 5 SWEP.Secondary.Delay = 0,18 SWEP.Secondary.ClipSize = 30 SWEP.Secondary.DefaultClip = 30 SWEP.Secondary.Tracer = 1 SWEP.Secondary.Force = 200 SWEP.Secondary.Automatic = true SWEP.Secondary.Ammo = "RPG_Round" function SWEP:Initialize() end function SWEP:PrimaryAttack() if ( !self:CanPrimaryAttack() ) then return end local bullet = {} -- Set up the shot bullet.Num = self.Primary.NumShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( self.Primary.Cone / 90, self.Primary.Cone / 90, 0 ) bullet.Tracer = self.Primary.Tracer bullet.Force = self.Primary.Force bullet.Damage = self.Primary.Damage bullet.AmmoType = self.Primary.Ammo self.Owner:FireBullets( bullet ) self.Weapon:SendWeaponAnim( ACT_VM_PRIMARYATTACK ) self.Owner:MuzzleFlash() self.Owner:SetAnimation( PLAYER_ATTACK1 ) self.Weapon:EmitSound(Sound(self.Primary.Sound)) self.Owner:ViewPunch(Angle( -self.Primary.Recoil, 0, 0 )) if (self.Primary.TakeAmmoPerBullet) then self:TakePrimaryAmmo(self.Primary.NumShots) else self:TakePrimaryAmmo(1) end self:SetNextPrimaryFire( CurTime() + self.Primary.Delay ) end function SWEP:SecondaryAttack() if ( !self:CanSecondaryAttack() ) then return end local bullet = {} -- Set up the shot bullet.Num = self.Secondary.NumShots bullet.Src = self.Owner:GetShootPos() bullet.Dir = self.Owner:GetAimVector() bullet.Spread = Vector( self.Secondary.Cone / 90, self.Secondary.Cone / 90, 0 ) bullet.Tracer = self.Secondary.Tracer bullet.Force = self.Secondary.Force bullet.Damage = self.Secondary.Damage bullet.AmmoType = self.Secondary.Ammo self.Owner:FireBullets( bullet ) self.Weapon:SendWeaponAnim( ACT_VM_SECONDARYATTACK ) self.Owner:MuzzleFlash() self.Weapon:EmitSound(Sound(self.Secondary.Sound)) self.Owner:ViewPunch(Angle( -self.Secondary.Recoil, 0, 0 )) if (self.Secondary.TakeAmmoPerBullet) then self:TakeSecondaryAmmo(self.Secondary.NumShots) else self:TakeSecondaryAmmo(1) end self:SetNextSecondaryFire( CurTime() + self.Secondary.Delay ) end function SWEP:Think() end function SWEP:Reload() self:DefaultReload(ACT_VM_RELOAD) return true end function SWEP:Deploy() return true end function SWEP:Holster() return true end function SWEP:OnRemove() end function SWEP:OnRestore() end function SWEP:Precache() end function SWEP:OwnerChanged() end[/lua]
Basically the same concept as the wiki's chair throwing weapon. Here's the [URL="http://wiki.garrysmod.com/page/Chair_Throwing_Gun"]link[/URL].
[QUOTE=wishbone;41670079]Basically the same concept as the wiki's chair throwing weapon. Here's the [URL="http://wiki.garrysmod.com/page/Chair_Throwing_Gun"]link[/URL].[/QUOTE] Awesome thanks.
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