Someone please help me and explain whats going on its been doing this since last week and i wanted to know whats wrong its a deathrun gamemode.So if anyone have an idea please contact me or leave a comment. I also dont get any errors in console. Please HELP![IMG]http://i.imgur.com/qViWCY6.jpg[/IMG]
Looks like you're calling Player:Kill() over and over again.
Post your GM:PlayerDeath, GM:PlayerDeathThink, and GM:PlayerSpawn functions.
GM:PlayerSpawn
[CODE]function GM:PlayerSpawn( ply )
ply._HasPressedKey = false
if ply:Team() == TEAM_SPECTATOR then
ply:Spectate(OBS_MODE_ROAMING)
return
end
self.BaseClass:PlayerSpawn( ply )
ply:SetHealth(ply:GetMaxHealth())
ply:StripWeapons()
ply:StripAmmo()
ply:SetWalkSpeed(260)
ply:SetRunSpeed(300)
ply:AllowFlashlight(true)
ply:SetArmor(0)
ply:SetJumpPower(190)
local col = team.GetColor( ply:Team() )
ply:SetPlayerColor( Vector( col.r/255, col.g/255, col.b/255 ) )
local spawns = ents.FindByClass( ply:Team() == TEAM_RUNNER and "info_player_counterterrorist" or "info_player_terrorist" )
if #spawns > 0 then
local pos = table.Random( spawns ):GetPos()
ply:SetPos( pos )
timer.Simple( 1, function()
if (IsValid(ply) and ply:Alive() and pos) then
ply:SetPos( pos )
end
end )
end
ply:SetNoCollideWithTeammates( true )
ply:SetAvoidPlayers( push:GetInt() == 1 and true or false )
local mdl = hook.Call( "ChangePlayerModel", GAMEMODE, ply ) or false
ply:SetModel( mdl or table.Random( rModels ) )
end[/CODE]
If you know where the rest is then please direct me
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