I need ranks on the scoreboard like Admin, Superadmin, Owner, etc,. This is my sb_row.lua code. Edit it for the ranks to work.
---- Scoreboard player score row, based on sandbox version
include("sb_info.lua")
local GetTranslation = LANG.GetTranslation
local GetPTranslation = LANG.GetParamTranslation
SB_ROW_HEIGHT = 24 --16
local PANEL = {}
function PANEL:Init()
-- cannot create info card until player state is known
self.info = nil
self.open = false
self.cols = {}
self.cols[1] = vgui.Create("Label", self)
self.cols[1]:SetText(GetTranslation("sb_ping"))
self.cols[2] = vgui.Create("Label", self)
self.cols[2]:SetText(GetTranslation("sb_deaths"))
self.cols[3] = vgui.Create("Label", self)
self.cols[3]:SetText(GetTranslation("sb_score"))
self.cols[5] = vgui.Create("Label", self)
self.cols[5]:SetText("")
if KARMA.IsEnabled() then
self.cols[4] = vgui.Create("Label", self)
self.cols[4]:SetText(GetTranslation("sb_karma"))
end
for _, c in ipairs(self.cols) do
c:SetMouseInputEnabled(false)
end
self.tag = vgui.Create("Label", self)
self.tag:SetText("")
self.tag:SetMouseInputEnabled(false)
self.sresult = vgui.Create("DImage", self)
self.sresult:SetSize(16,16)
self.sresult:SetMouseInputEnabled(false)
self.avatar = vgui.Create( "AvatarImage", self )
self.avatar:SetSize(SB_ROW_HEIGHT, SB_ROW_HEIGHT)
self.avatar:SetMouseInputEnabled(false)
self.nick = vgui.Create("Label", self)
self.nick:SetMouseInputEnabled(false)
self:SetCursor( "hand" )
end
function GM:TTTScoreboardColorForPlayer(ply)
if not IsValid(ply) then return namecolor.default end
if ply:SteamID() == "STEAM_0:0:1963640" then
return namecolor.dev
elseif ply:IsAdmin() and GetGlobalBool("ttt_highlight_admins", true) then
return namecolor.admin
end
return namecolor.default
end
local function ColorForPlayer(ply)
if IsValid(ply) then
local c = hook.Call("TTTScoreboardColorForPlayer", GAMEMODE, ply)
-- verify that we got a proper color
if c and type(c) == "table" and c.r and c.b and c.g and c.a then
return c
else
ErrorNoHalt("TTTScoreboardColorForPlayer hook returned something that isn't a color!\n")
end
end
return namecolor.default
end
function PANEL:Paint()
if not ValidEntity(self.Player) then return end
-- if ( self.Player:GetFriendStatus() == "friend" ) then
-- color = Color( 236, 181, 113, 255 )
-- end
local ply = self.Player
if ply:IsTraitor() then
surface.SetDrawColor(255, 0, 0, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
elseif ply:IsDetective() then
surface.SetDrawColor(0, 0, 255, 30)
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT)
end
if ply == LocalPlayer() then
surface.SetDrawColor( 200, 200, 200, math.Clamp(math.sin(RealTime() * 2) * 50, 0, 100))
surface.DrawRect(0, 0, self:GetWide(), SB_ROW_HEIGHT )
end
return true
end
function PANEL:SetPlayer(ply)
self.Player = ply
self.avatar:SetPlayer(ply)
if not self.info then
local g = ScoreGroup(ply)
if g == GROUP_TERROR and ply != LocalPlayer() then
self.info = vgui.Create("TTTScorePlayerInfoTags", self)
self.info:SetPlayer(ply)
self:InvalidateLayout()
elseif g == GROUP_FOUND or g == GROUP_NOTFOUND then
self.info = vgui.Create("TTTScorePlayerInfoSearch", self)
self.info:SetPlayer(ply)
self:InvalidateLayout()
end
else
self.info:SetPlayer(ply)
self:InvalidateLayout()
end
self:UpdatePlayerData()
end
function PANEL:GetPlayer() return self.Player end
function PANEL:UpdatePlayerData()
if not IsValid(self.Player) then return end
local ply = self.Player
self.cols[1]:SetText(ply:Ping())
self.cols[2]:SetText(ply:Deaths())
self.cols[3]:SetText(ply:Frags())
if self.cols[4] then
self.cols[4]:SetText(math.Round(ply:GetBaseKarma()))
end
self.nick:SetText(ply:Nick())
self.nick:SizeToContents()
self.nick:SetFGColor(ColorForPlayer(ply))
local ptag = ply.sb_tag
if ScoreGroup(ply) != GROUP_TERROR then
ptag = nil
end
self.tag:SetText(ptag and GetTranslation(ptag.txt) or "")
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)
self.sresult:SetVisible(ply.search_result != nil)
-- more blue if a detective searched them
if ply.search_result and (LocalPlayer():IsDetective() or (not ply.search_result.show)) then
self.sresult:SetImageColor(Color(200, 200, 255))
end
-- cols are likely to need re-centering
self:LayoutColumns()
if self.info then
self.info:UpdatePlayerData()
end
function PANEL:ApplySchemeSettings()
for k,v in pairs(self.cols) do
v:SetFont("treb_small")
v:SetFGColor(COLOR_WHITE)
end
self.nick:SetFont("treb_small")
self.nick:SetFGColor(ColorForPlayer(self.Player))
local ptag = self.Player and self.Player.sb_tag
self.tag:SetFGColor(ptag and ptag.color or COLOR_WHITE)
self.tag:SetFont("treb_small")
self.sresult:SetImage("gui/silkicons/magnifier")
self.sresult:SetImageColor(Color(170, 170, 170, 150))
end
function PANEL:LayoutColumns()
for k,v in ipairs(self.cols) do
if k == 5 then
v:SizeToContents()
v:SetPos(self:GetWide() - (80*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
else
v:SizeToContents()
v:SetPos(self:GetWide() - (50*k) - v:GetWide()/2, (SB_ROW_HEIGHT - v:GetTall()) / 2)
end
end
self.tag:SizeToContents()
self.tag:SetPos(self:GetWide() - (50 * 6) - self.tag:GetWide()/2, (SB_ROW_HEIGHT - self.tag:GetTall()) / 2)
self.sresult:SetPos(self:GetWide() - (50*6) - 8, (SB_ROW_HEIGHT - 16) / 2)
end
function PANEL:PerformLayout()
self.avatar:SetPos(0,0)
self.avatar:SetSize(SB_ROW_HEIGHT,SB_ROW_HEIGHT)
if not self.open then
self:SetSize(self:GetWide(), SB_ROW_HEIGHT)
if self.info then self.info:SetVisible(false) end
elseif self.info then
self:SetSize(self:GetWide(), 100 + SB_ROW_HEIGHT)
self.info:SetVisible(true)
self.info:SetPos(5, SB_ROW_HEIGHT + 5)
self.info:SetSize(self:GetWide(), 100)
self.info:PerformLayout()
self:SetSize(self:GetWide(), SB_ROW_HEIGHT + self.info:GetTall())
end
self.nick:SizeToContents()
self.nick:SetPos(SB_ROW_HEIGHT + 10, (SB_ROW_HEIGHT - self.nick:GetTall()) / 2)
self:LayoutColumns()
end
function PANEL:DoClick(x, y)
self:SetOpen(not self.open)
end
function PANEL:SetOpen(o)
if self.open then
surface.PlaySound("ui/buttonclickrelease.wav")
else
surface.PlaySound("ui/buttonclick.wav")
end
self.open = o
self:PerformLayout()
self:GetParent():PerformLayout()
sboard_panel:PerformLayout()
-- sboard_panel:PerformLayout()
end
function PANEL:DoRightClick()
end
vgui.Register( "TTTScorePlayerRow", PANEL, "Button" )
end
[editline]29th July 2013[/editline]
Bump. I need help with this. Bump.
format your thread correct.
How do I do that? I'm new.
[editline]29th July 2013[/editline]
Bump. I need help. Bump.
[editline]29th July 2013[/editline]
Bump.
[editline]29th July 2013[/editline]
Is no one going to help me, is this shit useless?
Please wrap your code in [lua] tags so that we can see color highlighting, tabs, etc. Please make sure tabs are preserved and that the code is at lease somewhat decently formatted.
We aren't going to do this for you, it isn't hard to figure out. Most of the code you need is there, you just have to change it to fit your needs.
use this.
[lua]
ply:IsUserGroup("moderator")
[/lua]
ect. at least try it before asking us to do it.
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