• Function quiet
    10 replies, posted
if (!ply.isGhost) then GAMEMODE:PlayerCanHearPlayersVoice(false, false) end Do i need to hook this?
[code]hook.Add( "PlayerCanHearPlayersVoice", "forgotThis", function( p1, p2 ) if ( p1.isGhost ) then return false end end )[/code]
[QUOTE=Robotboy655;41774865][lua]hook.Add( "PlayerCanHearPlayersVoice", function( p1, p2 ) if ( p1.isGhost ) then return false end end )[/lua][/QUOTE] Getting error on line 2 near hook,my fault :P
Add the name of the hook.
[QUOTE=MeepDarknessM;41775196]Add the name of the hook.[/QUOTE] I just noticed,derp [editline]9th August 2013[/editline] [QUOTE=Hydrogengamin;41775213]I just noticed,derp[/QUOTE] [CODE]function quiet() hook.Add( "PlayerCanHearPlayersVoice", function( p1, p2 ) if ( p1.isGhost ) then return false end end ) quiet()[/CODE]
Still wrong [lua] hook.Add("HOOK TYPE", "HOOK NAME", function() /* lalalala */ end); [/lua]
[QUOTE=>>oubliette<<;41775295]Still wrong [lua] hook.Add("HOOK TYPE", "HOOK NAME", function() /* lalalala */ end); [/lua][/QUOTE] [CODE]function quiet() hook.Add("PlayerCanHearPlayersVoice", "PlayerSay", function() end); if ( ply.isGhost ) then return false end end )[/CODE]
You're all doing it wrong. Use RobotBoy's method, except after "PlayerCanHearPlayersVoice", add a unique identifier (such as "PlayerSay" as mentioned above).
[CODE]function quiet() hook.Add( "PlayerCanHearPlayersVoice", "PlayerSay", function( p1, p2 ); if ( p1.isGhost ) then return false end end )[/CODE]
[QUOTE=Hydrogengamin;41775507][CODE]function quiet() hook.Add( "PlayerCanHearPlayersVoice", "PlayerSay", function( p1, p2 ); if ( p1.isGhost ) then return false end end )[/CODE][/QUOTE] What are you doing? No. Don't add "function quiet()" it has no place here.
[QUOTE=EvacX;41775534]What are you doing? No. Don't add "function quiet()" it has no place here.[/QUOTE] Ok So i remove function quiet,okay [editline]9th August 2013[/editline] Ill try it in a min. EDIT; Didnt work after i put it like this,error on then [CODE]hook.Add( "PlayerCanHearPlayersVoice", "PlayerSay", function( p1, p2 ) then if ( p1.isGhost ) then return false end end )[/CODE]
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