[code]-- Variables that are used on both client and server
SWEP.Gun = ("m9k_glock") -- must be the name of your swep but NO CAPITALS!
SWEP.Category = "M9K Pistols"
SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu"
SWEP.Contact = ""
SWEP.Purpose = ""
SWEP.Instructions = ""
SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models
SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models
SWEP.PrintName = "Glock 18" -- Weapon name (Shown on HUD)
SWEP.Slot = 1 -- Slot in the weapon selection menu
SWEP.Icon = "vgui/ttt/icon_glock"
SWEP.KIND = WEAPON_PISTOL
SWEP.AmmoEnt = "item_ammo_pistol_ttt"
SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter
SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box
SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce?
SWEP.DrawCrosshair = false -- set false if you want no crosshair
SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better
SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up
SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon
SWEP.HoldType = "pistol" -- how others view you carrying the weapon
-- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive
-- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles
SWEP.ViewModelFOV = 70
SWEP.ViewModelFlip = false
SWEP.ViewModel = "models/weapons/v_dmg_glock.mdl" -- Weapon view model
SWEP.WorldModel = "models/weapons/w_dmg_glock.mdl" -- Weapon world model
SWEP.Base = "weapon_tttbase"
SWEP.Spawnable = true
SWEP.AdminSpawnable = true
SWEP.FiresUnderwater = true
SWEP.Primary.Sound = Sound("Dmgfok_glock.Single") -- Script that calls the primary fire sound
SWEP.Primary.RPM = 1200 -- This is in Rounds Per Minute
SWEP.Primary.ClipSize = 30 -- Size of a clip
SWEP.Primary.DefaultClip = 60 -- Bullets you start with
SWEP.Primary.ClipMax = 60
SWEP.Primary.KickUp = 0.4 -- Maximum up recoil (rise)
SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet)
SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock)
SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false
SWEP.Primary.Ammo = "pistol" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun
-- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets
SWEP.SelectiveFire = true
SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more!
SWEP.data = {} --The starting firemode
SWEP.data.ironsights = 1
SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull
SWEP.Primary.Damage = 11 -- Base damage per bullet
SWEP.HeadshotMultiplier = 2
SWEP.Primary.Delay = 0.09
SWEP.Primary.Spread = .03 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact)
SWEP.Primary.IronAccuracy = .02 -- Ironsight accuracy, should be the same for shotguns
-- Enter iron sight info and bone mod info below
SWEP.IronSightsPos = Vector (2.2042, 0, 1.7661)
SWEP.IronSightsAng = Vector (0, 0, 0)
SWEP.SightsPos = Vector (2.2042, 0, 1.7661)
SWEP.SightsAng = Vector (0, 0, 0)
SWEP.RunSightsPos = Vector (0.4751, 0, 1.8442)
SWEP.RunSightsAng = Vector (-17.6945, -1.4012, 0)
[/code]
My issue is when I spawn in the game it equips this gun and another pistol and idk why because I have it as SWEP.Slot = 1. Basically I should only have 1 pistol not two.
Because there's already a m9k_glock.
Just saying, SWEP.Slot means what slot it ocuppies in the weapon selection menu.
its because i forgot autospawnable set to false in there :'(
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