• m9k swep issue
    2 replies, posted
[code]-- Variables that are used on both client and server SWEP.Gun = ("m9k_glock") -- must be the name of your swep but NO CAPITALS! SWEP.Category = "M9K Pistols" SWEP.Author = "iron angles and models hexed and converted to gmod my Mr Fokkusu" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.MuzzleAttachment = "1" -- Should be "1" for CSS models or "muzzle" for hl2 models SWEP.ShellEjectAttachment = "2" -- Should be "2" for CSS models or "1" for hl2 models SWEP.PrintName = "Glock 18" -- Weapon name (Shown on HUD) SWEP.Slot = 1 -- Slot in the weapon selection menu SWEP.Icon = "vgui/ttt/icon_glock" SWEP.KIND = WEAPON_PISTOL SWEP.AmmoEnt = "item_ammo_pistol_ttt" SWEP.DrawAmmo = true -- Should draw the default HL2 ammo counter SWEP.DrawWeaponInfoBox = false -- Should draw the weapon info box SWEP.BounceWeaponIcon = false -- Should the weapon icon bounce? SWEP.DrawCrosshair = false -- set false if you want no crosshair SWEP.Weight = 3 -- rank relative ot other weapons. bigger is better SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon SWEP.HoldType = "pistol" -- how others view you carrying the weapon -- normal melee melee2 fist knife smg ar2 pistol rpg physgun grenade shotgun crossbow slam passive -- you're mostly going to use ar2, smg, shotgun or pistol. rpg and crossbow make for good sniper rifles SWEP.ViewModelFOV = 70 SWEP.ViewModelFlip = false SWEP.ViewModel = "models/weapons/v_dmg_glock.mdl" -- Weapon view model SWEP.WorldModel = "models/weapons/w_dmg_glock.mdl" -- Weapon world model SWEP.Base = "weapon_tttbase" SWEP.Spawnable = true SWEP.AdminSpawnable = true SWEP.FiresUnderwater = true SWEP.Primary.Sound = Sound("Dmgfok_glock.Single") -- Script that calls the primary fire sound SWEP.Primary.RPM = 1200 -- This is in Rounds Per Minute SWEP.Primary.ClipSize = 30 -- Size of a clip SWEP.Primary.DefaultClip = 60 -- Bullets you start with SWEP.Primary.ClipMax = 60 SWEP.Primary.KickUp = 0.4 -- Maximum up recoil (rise) SWEP.Primary.KickDown = 0.3 -- Maximum down recoil (skeet) SWEP.Primary.KickHorizontal = 0.3 -- Maximum up recoil (stock) SWEP.Primary.Automatic = true -- Automatic = true; Semi Auto = false SWEP.Primary.Ammo = "pistol" -- pistol, 357, smg1, ar2, buckshot, slam, SniperPenetratedRound, AirboatGun -- Pistol, buckshot, and slam always ricochet. Use AirboatGun for a light metal peircing shotgun pellets SWEP.SelectiveFire = true SWEP.Secondary.IronFOV = 60 -- How much you 'zoom' in. Less is more! SWEP.data = {} --The starting firemode SWEP.data.ironsights = 1 SWEP.Primary.NumShots = 1 -- How many bullets to shoot per trigger pull SWEP.Primary.Damage = 11 -- Base damage per bullet SWEP.HeadshotMultiplier = 2 SWEP.Primary.Delay = 0.09 SWEP.Primary.Spread = .03 -- Define from-the-hip accuracy 1 is terrible, .0001 is exact) SWEP.Primary.IronAccuracy = .02 -- Ironsight accuracy, should be the same for shotguns -- Enter iron sight info and bone mod info below SWEP.IronSightsPos = Vector (2.2042, 0, 1.7661) SWEP.IronSightsAng = Vector (0, 0, 0) SWEP.SightsPos = Vector (2.2042, 0, 1.7661) SWEP.SightsAng = Vector (0, 0, 0) SWEP.RunSightsPos = Vector (0.4751, 0, 1.8442) SWEP.RunSightsAng = Vector (-17.6945, -1.4012, 0) [/code] My issue is when I spawn in the game it equips this gun and another pistol and idk why because I have it as SWEP.Slot = 1. Basically I should only have 1 pistol not two.
Because there's already a m9k_glock. Just saying, SWEP.Slot means what slot it ocuppies in the weapon selection menu.
its because i forgot autospawnable set to false in there :'(
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