• Point shop Help
    8 replies, posted
ok so i have a point shop and it already has in a bunch of skins to pick from but when i go to add in more skins to the shop you cant buy them what so ever and i need help
Can you post a picture or the code of a custom model you added? That would help figure out the problem.
[CODE]ITEM.Name = 'Samus' ITEM.Price = 10000 ITEM.Model = 'models/nikout/samlyx.mdl' ITEM.AllowedUserGroups = { "vip+", "trial-moderatorvip+", "moderatorvip+", "admin", "superadmin", "head-admin", "co-owner", "owner"} function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end [/CODE]
[QUOTE=bsharpie95;41585404][CODE]ITEM.Name = 'Samus' ITEM.Price = 10000 ITEM.Model = 'models/nikout/samlyx.mdl' ITEM.AllowedUserGroups = { "vip+", "trial-moderatorvip+", "moderatorvip+", "admin", "superadmin", "head-admin", "co-owner", "owner"} function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end [/CODE][/QUOTE] You need to add this to the bottom and add in all the models/material the skin use: [CODE]if (SERVER) then resource.Addfile ("models/player/catwoman/slow_dark_pub_v2.mdl") resource.Addfile ("materials/models/player/slow/catwoman/slow_catwoman.vmt") ETC ETC ETC end [/CODE]
oh i didnt know i had to add that in xD thank you
[CODE]ITEM.Name = 'Black Rock Shooter' ITEM.Price = 8000 ITEM.Model = 'model/player/brsp.mdl' ITEM.AllowedUserGroups = { "vip+", "admin", "superadmin", "trial-moderatorvip+", "moderatorvip+", "head-admin", "co-owner", "owner" } function ITEM:OnEquip(ply, modifications) if not ply._OldModel then ply._OldModel = ply:GetModel() end timer.Simple(1, function() ply:SetModel(self.Model) end) end function ITEM:OnHolster(ply) if ply._OldModel then ply:SetModel(ply._OldModel) end end if (SERVER) then resource.AddFile("models/player/brsp.dx80.vtx") resource.AddFile("models/player/brsp.dx90.vtx") resource.AddFile("models/player/brsp.mdl") resource.AddFile("models/player/brsp.phy") resource.AddFile("models/player/brsp.sw.vtx") resource.AddFile("models/player/brsp.vvd") resource.AddFile("models/brs.dx80.vtx") resource.AddFile("models/brs.dx90.vtx") resource.AddFile("models/brs.mdl") resource.AddFile("models/brs.phy") resource.AddFile("models/brs.sw.vtx") resource.AddFile("models/brs.vvd") resource.AddFile("models/brs_noc.dx80.vtx") resource.AddFile("models/brs_noc.dx90.vtx") resource.AddFile("models/brs_noc.mdl") resource.AddFile("models/brs_noc.phy") resource.AddFile("models/brs_noc.sw.vtx") resource.AddFile("models/brs_noc.vvd") resource.AddFile("materials/blackrockshooter/brs_iridescence.vtf") resource.AddFile("materials/blackrockshooter/brsbodyinterior.vmt") resource.AddFile("materials/blackrockshooter/brsbodyinterior.vtf") resource.AddFile("materials/blackrockshooter/brsbodyinteriornormalmap.vtf") resource.AddFile("materials/blackrockshooter/brsboot.vmt") resource.AddFile("materials/blackrockshooter/brsboot.vtf") resource.AddFile("materials/blackrockshooter/brsbootnormalsmap.vtf") resource.AddFile("materials/blackrockshooter/brsbra.vmt") resource.AddFile("materials/blackrockshooter/brsbra.vtf") resource.AddFile("materials/blackrockshooter/brsbranormalsmap.vtf") resource.AddFile("materials/blackrockshooter/brscape.vmt") resource.AddFile("materials/blackrockshooter/brscape.vtf") resource.AddFile("materials/blackrockshooter/brscapenormalmap.vtf") resource.AddFile("materials/blackrockshooter/brsglove.vmt") resource.AddFile("materials/blackrockshooter/brsglove.vtf") resource.AddFile("materials/blackrockshooter/brsglovenormalmap.vtf") resource.AddFile("materials/blackrockshooter/brshead.vmt") resource.AddFile("materials/blackrockshooter/brshead.vtf") resource.AddFile("materials/blackrockshooter/brsheadnormalmap.vtf") resource.AddFile("materials/blackrockshooter/brsshort.vmt") resource.AddFile("materials/blackrockshooter/brsshort.vtf") resource.AddFile("materials/blackrockshooter/brsshortnormalsmap.vtf") resource.AddFile("materials/blackrockshooter/eyeball.vtf") resource.AddFile("materials/blackrockshooter/flame_blue.vmt") resource.AddFile("materials/blackrockshooter/flame_blue.vtf") resource.AddFile("materials/blackrockshooter/iris_l.vtf") resource.AddFile("materials/blackrockshooter/iris_r.vmt") resource.AddFile("materials/blackrockshooter/iris_l.vmt") resource.AddFile("materials/blackrockshooter/iris_r.vtf") end [/CODE] it still does not work anyone know why?
Do you have fastDL? If yes is the files added there?
Yes I have fastDL and i cheaked and the files have been added there
Bump... someone please help
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