ok so i have a point shop and it already has in a bunch of skins to pick from but when i go to add in more skins to the shop you cant buy them what so ever and i need help
Can you post a picture or the code of a custom model you added? That would help figure out the problem.
[CODE]ITEM.Name = 'Samus'
ITEM.Price = 10000
ITEM.Model = 'models/nikout/samlyx.mdl'
ITEM.AllowedUserGroups = { "vip+", "trial-moderatorvip+", "moderatorvip+", "admin", "superadmin", "head-admin", "co-owner", "owner"}
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end
[/CODE]
[QUOTE=bsharpie95;41585404][CODE]ITEM.Name = 'Samus'
ITEM.Price = 10000
ITEM.Model = 'models/nikout/samlyx.mdl'
ITEM.AllowedUserGroups = { "vip+", "trial-moderatorvip+", "moderatorvip+", "admin", "superadmin", "head-admin", "co-owner", "owner"}
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end
[/CODE][/QUOTE]
You need to add this to the bottom and add in all the models/material the skin use:
[CODE]if (SERVER) then
resource.Addfile ("models/player/catwoman/slow_dark_pub_v2.mdl")
resource.Addfile ("materials/models/player/slow/catwoman/slow_catwoman.vmt")
ETC ETC ETC
end
[/CODE]
oh i didnt know i had to add that in xD thank you
[CODE]ITEM.Name = 'Black Rock Shooter'
ITEM.Price = 8000
ITEM.Model = 'model/player/brsp.mdl'
ITEM.AllowedUserGroups = { "vip+", "admin", "superadmin", "trial-moderatorvip+", "moderatorvip+", "head-admin", "co-owner", "owner" }
function ITEM:OnEquip(ply, modifications)
if not ply._OldModel then
ply._OldModel = ply:GetModel()
end
timer.Simple(1, function() ply:SetModel(self.Model) end)
end
function ITEM:OnHolster(ply)
if ply._OldModel then
ply:SetModel(ply._OldModel)
end
end
if (SERVER) then
resource.AddFile("models/player/brsp.dx80.vtx")
resource.AddFile("models/player/brsp.dx90.vtx")
resource.AddFile("models/player/brsp.mdl")
resource.AddFile("models/player/brsp.phy")
resource.AddFile("models/player/brsp.sw.vtx")
resource.AddFile("models/player/brsp.vvd")
resource.AddFile("models/brs.dx80.vtx")
resource.AddFile("models/brs.dx90.vtx")
resource.AddFile("models/brs.mdl")
resource.AddFile("models/brs.phy")
resource.AddFile("models/brs.sw.vtx")
resource.AddFile("models/brs.vvd")
resource.AddFile("models/brs_noc.dx80.vtx")
resource.AddFile("models/brs_noc.dx90.vtx")
resource.AddFile("models/brs_noc.mdl")
resource.AddFile("models/brs_noc.phy")
resource.AddFile("models/brs_noc.sw.vtx")
resource.AddFile("models/brs_noc.vvd")
resource.AddFile("materials/blackrockshooter/brs_iridescence.vtf")
resource.AddFile("materials/blackrockshooter/brsbodyinterior.vmt")
resource.AddFile("materials/blackrockshooter/brsbodyinterior.vtf")
resource.AddFile("materials/blackrockshooter/brsbodyinteriornormalmap.vtf")
resource.AddFile("materials/blackrockshooter/brsboot.vmt")
resource.AddFile("materials/blackrockshooter/brsboot.vtf")
resource.AddFile("materials/blackrockshooter/brsbootnormalsmap.vtf")
resource.AddFile("materials/blackrockshooter/brsbra.vmt")
resource.AddFile("materials/blackrockshooter/brsbra.vtf")
resource.AddFile("materials/blackrockshooter/brsbranormalsmap.vtf")
resource.AddFile("materials/blackrockshooter/brscape.vmt")
resource.AddFile("materials/blackrockshooter/brscape.vtf")
resource.AddFile("materials/blackrockshooter/brscapenormalmap.vtf")
resource.AddFile("materials/blackrockshooter/brsglove.vmt")
resource.AddFile("materials/blackrockshooter/brsglove.vtf")
resource.AddFile("materials/blackrockshooter/brsglovenormalmap.vtf")
resource.AddFile("materials/blackrockshooter/brshead.vmt")
resource.AddFile("materials/blackrockshooter/brshead.vtf")
resource.AddFile("materials/blackrockshooter/brsheadnormalmap.vtf")
resource.AddFile("materials/blackrockshooter/brsshort.vmt")
resource.AddFile("materials/blackrockshooter/brsshort.vtf")
resource.AddFile("materials/blackrockshooter/brsshortnormalsmap.vtf")
resource.AddFile("materials/blackrockshooter/eyeball.vtf")
resource.AddFile("materials/blackrockshooter/flame_blue.vmt")
resource.AddFile("materials/blackrockshooter/flame_blue.vtf")
resource.AddFile("materials/blackrockshooter/iris_l.vtf")
resource.AddFile("materials/blackrockshooter/iris_r.vmt")
resource.AddFile("materials/blackrockshooter/iris_l.vmt")
resource.AddFile("materials/blackrockshooter/iris_r.vtf")
end
[/CODE]
it still does not work anyone know why?
Do you have fastDL? If yes is the files added there?
Yes I have fastDL and i cheaked and the files have been added there
Bump... someone please help
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