This isn't a bug, this isn't a complaint or a request, it's just me tracking Garry's mod memory usage Via the console. I'm doing this just to see how much memory Garry's mod takes up on a Mac. (1.7.5 Lion)
I will update this first post/reply for the log. ALSO I set my Hunk memory really high so Garry's mod wouldn't run out while I did this.
From my current observations there might be a large Memory leak on the main menu regarding the images fading in and out as the usage goes up relatively fast compared to how slow it went on a Zombie survival server. I will be recording Sandbox Servers, DarkRP server, and Jail Break servers.
Menu:] memory
Video Memory Used:
0.00 MB: Dynamic Verts
38.64 MB: RenderTargets
0.00 MB: Lightmaps
0.15 MB: Other textures
0.00 MB: Pixel Shaders
0.07 MB: CubeMap textures
5.01 MB: VGUI textures
250.56 MB: FreeImage
0.01 MB: Decal textures
0.00 MB: Model textures
0.00 MB: Unaccounted textures
------------------
294.43 MB: total
Hunk Memory Used:
Total used memory: 16
Total committed memory: 50331648
After about 10 minutes: ] memory
Video Memory Used:
0.00 MB: Dynamic Verts
38.64 MB: RenderTargets
0.00 MB: Lightmaps
0.15 MB: Other textures
0.00 MB: Pixel Shaders
0.07 MB: CubeMap textures
5.01 MB: VGUI textures
282.56 MB: FreeImage
0.01 MB: Decal textures
0.00 MB: Model textures
0.00 MB: Unaccounted textures
------------------
326.43 MB: total
Hunk Memory Used:
Total used memory: 16
Total committed memory: 50331648
The total after about 10 minutes has gone up from 294.43 MB to 326.43 MB by just sitting idle on the main menu.
Menu Still after 20 minutes: ] memory
Video Memory Used:
0.00 MB: Dynamic Verts
38.64 MB: RenderTargets
0.00 MB: Lightmaps
0.15 MB: Other textures
0.00 MB: Pixel Shaders
0.07 MB: CubeMap textures
5.01 MB: VGUI textures
386.56 MB: FreeImage
0.01 MB: Decal textures
0.00 MB: Model textures
0.00 MB: Unaccounted textures
------------------
430.43 MB: total
Hunk Memory Used:
Total used memory: 16
Total committed memory: 50331648
Up another 100 or so, yet still idle on the menu.
Connected to TPS gaming zombie survival: ] memory
Video Memory Used:
0.00 MB: Dynamic Verts
38.64 MB: RenderTargets
4.50 MB: Lightmaps
11.76 MB: Other textures
0.00 MB: Pixel Shaders
0.32 MB: CubeMap textures
17.61 MB: VGUI textures
443.02 MB: FreeImage
6.92 MB: Decal textures
248.78 MB: Model textures
0.00 MB: Unaccounted textures
31.93 MB: World textures
43.74 MB: Model Verts
9.99 MB: Static Indices
4.89 MB: Lua Materials
0.00 MB: Precached
6.71 MB: SkyBox textures
0.69 MB: World Verts
0.11 MB: Displacement Verts
1.81 MB: ClientEffect textures
0.31 MB: Lighting Verts
0.01 MB: Particle textures
------------------
871.75 MB: total
Spiked about 400. The usage never seems to go down in the Total.
After playing for about 10 mins on the same server: ] memory
Video Memory Used:
0.00 MB: Dynamic Verts
38.64 MB: RenderTargets
4.50 MB: Lightmaps
11.76 MB: Other textures
0.00 MB: Pixel Shaders
0.32 MB: CubeMap textures
18.23 MB: VGUI textures
443.02 MB: FreeImage
6.92 MB: Decal textures
253.25 MB: Model textures
0.00 MB: Unaccounted textures
31.93 MB: World textures
44.21 MB: Model Verts
10.07 MB: Static Indices
4.89 MB: Lua Materials
0.00 MB: Precached
6.71 MB: SkyBox textures
0.69 MB: World Verts
0.11 MB: Displacement Verts
1.81 MB: ClientEffect textures
0.45 MB: Lighting Verts
0.01 MB: Particle textures
------------------
877.53 MB: total
Hunk Memory Used:
Total used memory: 1927104
Total committed memory: 50331648
Memory usage goes up SLOWLY, not as fast as the man menu.
Crashed 5 mins later on Map change.
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