• Garry's mod Memory usage
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This isn't a bug, this isn't a complaint or a request, it's just me tracking Garry's mod memory usage Via the console. I'm doing this just to see how much memory Garry's mod takes up on a Mac. (1.7.5 Lion) I will update this first post/reply for the log. ALSO I set my Hunk memory really high so Garry's mod wouldn't run out while I did this. From my current observations there might be a large Memory leak on the main menu regarding the images fading in and out as the usage goes up relatively fast compared to how slow it went on a Zombie survival server. I will be recording Sandbox Servers, DarkRP server, and Jail Break servers. Menu:] memory Video Memory Used: 0.00 MB: Dynamic Verts 38.64 MB: RenderTargets 0.00 MB: Lightmaps 0.15 MB: Other textures 0.00 MB: Pixel Shaders 0.07 MB: CubeMap textures 5.01 MB: VGUI textures 250.56 MB: FreeImage 0.01 MB: Decal textures 0.00 MB: Model textures 0.00 MB: Unaccounted textures ------------------ 294.43 MB: total Hunk Memory Used: Total used memory: 16 Total committed memory: 50331648 After about 10 minutes: ] memory Video Memory Used: 0.00 MB: Dynamic Verts 38.64 MB: RenderTargets 0.00 MB: Lightmaps 0.15 MB: Other textures 0.00 MB: Pixel Shaders 0.07 MB: CubeMap textures 5.01 MB: VGUI textures 282.56 MB: FreeImage 0.01 MB: Decal textures 0.00 MB: Model textures 0.00 MB: Unaccounted textures ------------------ 326.43 MB: total Hunk Memory Used: Total used memory: 16 Total committed memory: 50331648 The total after about 10 minutes has gone up from 294.43 MB to 326.43 MB by just sitting idle on the main menu. Menu Still after 20 minutes: ] memory Video Memory Used: 0.00 MB: Dynamic Verts 38.64 MB: RenderTargets 0.00 MB: Lightmaps 0.15 MB: Other textures 0.00 MB: Pixel Shaders 0.07 MB: CubeMap textures 5.01 MB: VGUI textures 386.56 MB: FreeImage 0.01 MB: Decal textures 0.00 MB: Model textures 0.00 MB: Unaccounted textures ------------------ 430.43 MB: total Hunk Memory Used: Total used memory: 16 Total committed memory: 50331648 Up another 100 or so, yet still idle on the menu. Connected to TPS gaming zombie survival: ] memory Video Memory Used: 0.00 MB: Dynamic Verts 38.64 MB: RenderTargets 4.50 MB: Lightmaps 11.76 MB: Other textures 0.00 MB: Pixel Shaders 0.32 MB: CubeMap textures 17.61 MB: VGUI textures 443.02 MB: FreeImage 6.92 MB: Decal textures 248.78 MB: Model textures 0.00 MB: Unaccounted textures 31.93 MB: World textures 43.74 MB: Model Verts 9.99 MB: Static Indices 4.89 MB: Lua Materials 0.00 MB: Precached 6.71 MB: SkyBox textures 0.69 MB: World Verts 0.11 MB: Displacement Verts 1.81 MB: ClientEffect textures 0.31 MB: Lighting Verts 0.01 MB: Particle textures ------------------ 871.75 MB: total Spiked about 400. The usage never seems to go down in the Total. After playing for about 10 mins on the same server: ] memory Video Memory Used: 0.00 MB: Dynamic Verts 38.64 MB: RenderTargets 4.50 MB: Lightmaps 11.76 MB: Other textures 0.00 MB: Pixel Shaders 0.32 MB: CubeMap textures 18.23 MB: VGUI textures 443.02 MB: FreeImage 6.92 MB: Decal textures 253.25 MB: Model textures 0.00 MB: Unaccounted textures 31.93 MB: World textures 44.21 MB: Model Verts 10.07 MB: Static Indices 4.89 MB: Lua Materials 0.00 MB: Precached 6.71 MB: SkyBox textures 0.69 MB: World Verts 0.11 MB: Displacement Verts 1.81 MB: ClientEffect textures 0.45 MB: Lighting Verts 0.01 MB: Particle textures ------------------ 877.53 MB: total Hunk Memory Used: Total used memory: 1927104 Total committed memory: 50331648 Memory usage goes up SLOWLY, not as fast as the man menu. Crashed 5 mins later on Map change.
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