[LUA]
LocalPlayer():GetViewModel():SetRenderMode(RENDERMODE_TRANSALPHA)
LocalPlayer():GetViewModel():SetColor(Color(255, 0, 0, 0))
[/LUA]
When the above code is run, the view model will turn red but not be invisible (ignoring the alpha channel).
I tried GetHands but it just ignored SetColor completely.
Any ideas on how to fix this?
You'd have to override the hands entity code. I think they're drawn outside of the entity draw function so you'd probably want to use render.SetBlend
For fuck's sake.
Thanks anyway!
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