• Deathrun sounds
    3 replies, posted
So I'm using shadow's Deathrun gamemode and I tried to setup sounds, that play when a new round starts. I edited the init.lua and put the following in: [code] local List = {} List[1] = "track.mp3" List[2] = "track1.mp3" List[3] = "track2.mp3" List[4] = "track3.mp3" List[5] = "track4.mp3" List[6] = "track5.mp3" List[7] = "track6.mp3" List[8] = "track7.mp3" local function PlayMusic() BroadcastLua('surface.PlaySound("'..List[math.random(1,#List)]..'")') end hook.Add("GM:OnPlayerSpawn", "SpawnMusic", PlayMusic) [/code] I added the local function and the hook at the very bottom and the list at the top. Buuuuut it doesn't work. No errors it simply doesn't work :c
Take out the "GM:" in the hook name parameter.
Oh, forget to mention that I tried it without the "GM:".. Still didn't work
[QUOTE=JayTheSheep;41871860]Oh, forget to mention that I tried it without the "GM:".. Still didn't work[/QUOTE] Is "OnPlayerSpawn" an actual hook in Deathrun? If not it should be "PlayerSpawn". I wouldn't advise using a sound to play when a player spawns either because it will spam the sound for as many players there are on the server.
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