Having trouble with getting my cl_hud.lua to run. What are the includes or w/e is needed?
Where are you putting it in?
[QUOTE=Robotboy655;45941358]Where are you putting it in?[/QUOTE]
Just with the main 3 files.
I have no idea what that is supposed to mean. Are we talking about gamemode? Are you including the file with include()? Are you adding it with AddCSLuaFile() on server?
[QUOTE=Robotboy655;45941503]I have no idea what that is supposed to mean. Are we talking about gamemode? Are you including the file with include()? Are you adding it with AddCSLuaFile() on server?[/QUOTE]
Yes, this is a gamemode. cl_hud is with cl_init, init and ofc shared. I've AddCSLuaFile() and included in the init file.
You include it from cl_init.lua. Make sure you got all the base includes and addcsluafile calls for shared and cl_init too.
[QUOTE=Robotboy655;45941546]You include it from cl_init.lua. Make sure you got all the base includes and addcsluafile calls for shared and cl_init too.[/QUOTE]
I've already added the includes. Just none for the cl_hud as I don't know where you include it.
I just told you where you include it.
[QUOTE=Robotboy655;45941546]You include it from cl_init.lua[/QUOTE]
Take a look at my skeletonized dev-base. Basically it is an autoloader with new hooks, helper-functions, and more AND I'm adding more to it. I'm gearing up for a new release very soon which will include a networking system, fileio and an sql query builder ( super easy to use ).
Take a look at the Src link, and look in the documentation folder. It'll highlight the added functions, hooks, and how to use the file-structure and autoloader features. Basically, you'll never need to use an include or AddCSLuaFile again; it does all of that for you with file-name override support and unlimited nested directory support with realm override using folder-names too ( filenames have last say ). This might be something helpful to you. I also tutor people if you're willing to learn, feel free to add me on Steam.
If you want something to make development easier: Please look into AcecoolDev_Base, a skeletonized-developer-base game-mode which features an autoloader ( to ignore ever needing to use include or AddCSLuaFile ever again, plus a range of useful console commands to force the game-mode to refresh "loadgm", and to easily changelevel "relevel/remap <Current Map OR optionally mapname> <Current GM OR optionally gamemode>" ), many new and useful hooks, many helper-functions, many metatable "classes", and much more.
It is recommended that you use a form of GIT/SVN software to allow for easy updating.
Src: [url]https://bitbucket.org/Acecool/acecooldev_base/src/[/url]
Issue-Tracker: [url]https://bitbucket.org/Acecool/acecooldev_base/issues/[/url]
Pull-Requests: [url]https://bitbucket.org/Acecool/acecooldev_base/pull-requests/[/url]
Wiki: [url]https://bitbucket.org/Acecool/acecooldev_base/wiki/Home/[/url]
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