• Buy T from pointshop?
    3 replies, posted
Can anyone supply me with a buy T code for pointshop? All the ones I found don't work or produce errors.
[code]ITEM.Name = 'Traitor' -- name in the store ITEM.Price = 150 -- price ITEM.Material = 'VGUI/ttt/sprite_traitor.vmt' -- icon ITEM.OneUse = true -- buy once, then have to rebuy function ITEM:OnEquip(ply, modifications) hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function() if ply:GetRoleString() != "traitor" then ply:SetRole(ROLE_TRAITOR) ply:AddCredits(GetConVarNumber("ttt_credits_starting")) end if SERVER then ply:PS_TakeItem(self.ID) end hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end) end function ITEM:OnHolster(ply) hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end function ITEM:OnSell(ply) hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end [/code]
This option breaks the very point of the gamemode in my opinion.
[QUOTE=zapha;41884340]This option breaks the very point of the gamemode in my opinion.[/QUOTE] My players are requesting this. I agree with you and because of that I'm making it so it's not easy to get. I actively ask for feedback and a lot of them wanted this, so I'm adding it. [editline]18th August 2013[/editline] [QUOTE=Humility;41882431][code]ITEM.Name = 'Traitor' -- name in the store ITEM.Price = 150 -- price ITEM.Material = 'VGUI/ttt/sprite_traitor.vmt' -- icon ITEM.OneUse = true -- buy once, then have to rebuy function ITEM:OnEquip(ply, modifications) hook.Add("TTTBeginRound", ply:UniqueID() .. "_traitor", function() if ply:GetRoleString() != "traitor" then ply:SetRole(ROLE_TRAITOR) ply:AddCredits(GetConVarNumber("ttt_credits_starting")) end if SERVER then ply:PS_TakeItem(self.ID) end hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end) end function ITEM:OnHolster(ply) hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end function ITEM:OnSell(ply) hook.Remove("TTTBeginRound", ply:UniqueID() .. "_traitor") end [/code][/QUOTE] This is perma T?... EDIT: Nevermind
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