What's the code for making an swep play a sound when spawned? I looked everywhere and all I found was this line of code: self:EmitSound(ShootSound) but i have no idea what to do with it. I know directories to type in and the file I want to play, I just don't know HOW to do it.
P.S. Sorry for being such a pest and asking tons of shit to the FP community.
If you want your weapon to play a sound when the player pulls it out you want the deploy function.
EX.
[code] function SWEP:Deploy()
self.Owner:EmitSound("file path here.")
end[/code]
[QUOTE=residualgrub;41887180]If you want your weapon to play a sound when the player pulls it out you want the deploy function.
EX.
[code] function SWEP:Deploy()
self.Owner:EmitSound("file path here.")
end[/code][/QUOTE]
Thank you.
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