Hi, I have search and I can't find a tutorial on how to make a scoreboard, I need help to find it.
Honestly I have looked for the same thing... and couldn't find anything, I have had some success using darkrps scoreboard as something to compare too, not the easiest way to learn but sure is interesting :)
I think it would be very difficult to make a website to show you how to make a scoreboard because you're making it how you want it. That is unless you're looking for these two functions.
[LUA]function GM:ScoreboardShow()
-- code
end
function GM:ScoreboardHide()
-- code
end[/LUA]
Here's the BASE gamemode scoreboard including the ScoreboardShow and ScoreboardHide functions filled out.
If you're new to Lua, maybe start by copying the entire file, and modifying it bit by bit until you understand what each line does?
[lua]surface.CreateFont( "ScoreboardDefault",
{
font = "Helvetica",
size = 22,
weight = 800
})
surface.CreateFont( "ScoreboardDefaultTitle",
{
font = "Helvetica",
size = 32,
weight = 800
})
--
-- This defines a new panel type for the player row. The player row is given a player
-- and then from that point on it pretty much looks after itself. It updates player info
-- in the think function, and removes itself when the player leaves the server.
--
local PLAYER_LINE =
{
Init = function( self )
self.AvatarButton = self:Add( "DButton" )
self.AvatarButton:Dock( LEFT )
self.AvatarButton:SetSize( 32, 32 )
self.AvatarButton.DoClick = function() self.Player:ShowProfile() end
self.Avatar = vgui.Create( "AvatarImage", self.AvatarButton )
self.Avatar:SetSize( 32, 32 )
self.Avatar:SetMouseInputEnabled( false )
self.Name = self:Add( "DLabel" )
self.Name:Dock( FILL )
self.Name:SetFont( "ScoreboardDefault" )
self.Name:DockMargin( 8, 0, 0, 0 )
self.Mute = self:Add( "DImageButton" )
self.Mute:SetSize( 32, 32 )
self.Mute:Dock( RIGHT )
self.Ping = self:Add( "DLabel" )
self.Ping:Dock( RIGHT )
self.Ping:SetWidth( 50 )
self.Ping:SetFont( "ScoreboardDefault" )
self.Ping:SetContentAlignment( 5 )
self.Deaths = self:Add( "DLabel" )
self.Deaths:Dock( RIGHT )
self.Deaths:SetWidth( 50 )
self.Deaths:SetFont( "ScoreboardDefault" )
self.Deaths:SetContentAlignment( 5 )
self.Kills = self:Add( "DLabel" )
self.Kills:Dock( RIGHT )
self.Kills:SetWidth( 50 )
self.Kills:SetFont( "ScoreboardDefault" )
self.Kills:SetContentAlignment( 5 )
self:Dock( TOP )
self:DockPadding( 3, 3, 3, 3 )
self:SetHeight( 32 + 3*2 )
self:DockMargin( 2, 0, 2, 2 )
end,
Setup = function( self, pl )
self.Player = pl
self.Avatar:SetPlayer( pl )
self.Name:SetText( pl:Nick() )
self:Think( self )
--local friend = self.Player:GetFriendStatus()
--MsgN( pl, " Friend: ", friend )
end,
Think = function( self )
if ( !IsValid( self.Player ) ) then
self:Remove()
return
end
if ( self.NumKills == nil || self.NumKills != self.Player:Frags() ) then
self.NumKills = self.Player:Frags()
self.Kills:SetText( self.NumKills )
end
if ( self.NumDeaths == nil || self.NumDeaths != self.Player:Deaths() ) then
self.NumDeaths = self.Player:Deaths()
self.Deaths:SetText( self.NumDeaths )
end
if ( self.NumPing == nil || self.NumPing != self.Player:Ping() ) then
self.NumPing = self.Player:Ping()
self.Ping:SetText( self.NumPing )
end
--
-- Change the icon of the mute button based on state
--
if ( self.Muted == nil || self.Muted != self.Player:IsMuted() ) then
self.Muted = self.Player:IsMuted()
if ( self.Muted ) then
self.Mute:SetImage( "icon32/muted.png" )
else
self.Mute:SetImage( "icon32/unmuted.png" )
end
self.Mute.DoClick = function() self.Player:SetMuted( !self.Muted ) end
end
--
-- Connecting players go at the very bottom
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
self:SetZPos( 2000 )
end
--
-- This is what sorts the list. The panels are docked in the z order,
-- so if we set the z order according to kills they'll be ordered that way!
-- Careful though, it's a signed short internally, so needs to range between -32,768k and +32,767
--
self:SetZPos( (self.NumKills * -50) + self.NumDeaths )
end,
Paint = function( self, w, h )
if ( !IsValid( self.Player ) ) then
return
end
--
-- We draw our background a different colour based on the status of the player
--
if ( self.Player:Team() == TEAM_CONNECTING ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 200, 200, 200, 200 ) )
return
end
if ( !self.Player:Alive() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 200, 200, 255 ) )
return
end
if ( self.Player:IsAdmin() ) then
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 255, 230, 255 ) )
return
end
draw.RoundedBox( 4, 0, 0, w, h, Color( 230, 230, 230, 255 ) )
end,
}
--
-- Convert it from a normal table into a Panel Table based on DPanel
--
PLAYER_LINE = vgui.RegisterTable( PLAYER_LINE, "DPanel" );
--
-- Here we define a new panel table for the scoreboard. It basically consists
-- of a header and a scrollpanel - into which the player lines are placed.
--
local SCORE_BOARD =
{
Init = function( self )
self.Header = self:Add( "Panel" )
self.Header:Dock( TOP )
self.Header:SetHeight( 100 )
self.Name = self.Header:Add( "DLabel" )
self.Name:SetFont( "ScoreboardDefaultTitle" )
self.Name:SetTextColor( Color( 255, 255, 255, 255 ) )
self.Name:Dock( TOP )
self.Name:SetHeight( 40 )
self.Name:SetContentAlignment( 5 )
self.Name:SetExpensiveShadow( 2, Color( 0, 0, 0, 200 ) )
--self.NumPlayers = self.Header:Add( "DLabel" )
--self.NumPlayers:SetFont( "ScoreboardDefault" )
--self.NumPlayers:SetTextColor( Color( 255, 255, 255, 255 ) )
--self.NumPlayers:SetPos( 0, 100 - 30 )
--self.NumPlayers:SetSize( 300, 30 )
--self.NumPlayers:SetContentAlignment( 4 )
self.Scores = self:Add( "DScrollPanel" )
self.Scores:Dock( FILL )
end,
PerformLayout = function( self )
self:SetSize( 700, ScrH() - 200 )
self:SetPos( ScrW() / 2 - 350, 100 )
end,
Paint = function( self, w, h )
--draw.RoundedBox( 4, 0, 0, w, h, Color( 0, 0, 0, 200 ) )
end,
Think = function( self, w, h )
self.Name:SetText( GetHostName() )
--
-- Loop through each player, and if one doesn't have a score entry - create it.
--
local plyrs = player.GetAll()
for id, pl in pairs( plyrs ) do
if ( IsValid( pl.ScoreEntry ) ) then continue end
pl.ScoreEntry = vgui.CreateFromTable( PLAYER_LINE, pl.ScoreEntry )
pl.ScoreEntry:Setup( pl )
self.Scores:AddItem( pl.ScoreEntry )
end
end,
}
SCORE_BOARD = vgui.RegisterTable( SCORE_BOARD, "EditablePanel" );
--[[---------------------------------------------------------
Name: gamemode:ScoreboardShow( )
Desc: Sets the scoreboard to visible
-----------------------------------------------------------]]
function GM:ScoreboardShow()
if ( !IsValid( g_Scoreboard ) ) then
g_Scoreboard = vgui.CreateFromTable( SCORE_BOARD )
end
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Show()
g_Scoreboard:MakePopup()
g_Scoreboard:SetKeyboardInputEnabled( false )
end
end
--[[---------------------------------------------------------
Name: gamemode:ScoreboardHide( )
Desc: Hides the scoreboard
-----------------------------------------------------------]]
function GM:ScoreboardHide()
if ( IsValid( g_Scoreboard ) ) then
g_Scoreboard:Hide()
end
end
--[[---------------------------------------------------------
Name: gamemode:HUDDrawScoreBoard( )
Desc: If you prefer to draw your scoreboard the stupid way (without vgui)
-----------------------------------------------------------]]
function GM:HUDDrawScoreBoard()
end[/lua]
where i need to save Scoreboard?
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