I cant figure out how to hide the little microphone icon above players heads while using microphone, searched around gmod wiki a ton, anything anyone here knows?
mp_show_voice_icons 0
If you want to solve it with lua, Kogitsune did already an good script for it.
[QUOTE=Kogitsune;18574271]There's icntlk_local, icntlk_sv, and icntlk_pl.
You'll need an invisible texture ( you can get one I whipped together for you [url=http://dl.dropbox.com/u/1660572/Garrysmod/invisible.zip]here[/url] ) because I didn't know if there was a working one or not ( unsure of nodraw not drawing, plus it's unlit generic ).
To use, I think this is what you'd need to do.
First, send those two files to the clients, and a clientside file or in your gamemode's client files if that's what you are doing.
[code]
local function Initialize( )
local mat, mat2, mat3, mat4, bt
mat = Material( "invisible" )
bt = mat:GetMaterialTexture( "$basetexture" )
mat2 = Material( "voice/icntlk_local" )
mat3 = Material( "voice/icntlk_sv" )
mat4 = Material( "voice/icntlk_pl" )
mat2:SetMaterialTexture( "$basetexture", bt )
mat3:SetMaterialTexture( "$basetexture", bt )
mat4:SetMaterialTexture( "$basetexture", bt )
end
hook.Add( "Initialize", "Hide talk indicators", Initialize )
[/code]
Something like that would do the trick, I suppose.
Although it's the worst way I can think of doing it, given that implementation of blocking the element would be a much better solution.[/QUOTE]
[QUOTE=Tomelyr;46088581]mp_show_voice_icons 0
If you want to solve it with lua, Kogitsune did already an good script for it.[/QUOTE]
Thanks, would be nice to have a took to toggle it per player with ease, but that will probally do nicely. :D
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