• FPP: Blacklisting models via lua script
    2 replies, posted
I have tried several ways to blacklist items using a lua file. [CODE]"FPP_sendblocked", "model path"[/CODE] [CODE]FPP.BlockedModels["model path"] = true[/CODE] None work though AddBlock code [CODE] local function addblock(pan, Type) local label = pan:Add("DLabel") label:SetText("\n"..Type.." black/whitelist entities:") label:SetTextColor(Color(0, 0, 0, 255)) label:SizeToContents() local lview = pan:Add("DListView") lview:AddColumn("Entity") BlockedLists[string.lower(Type)] = lview RunConsoleCommand("FPP_sendblocked", Type) local RemoveSelected = pan:Add("DButton") RemoveSelected:SetText("Remove Selected items from the list") RemoveSelected:SetDisabled(not superadmin) RemoveSelected.DoClick = function() for k,v in pairs(lview.Lines) do if v:IsLineSelected() then local text = v.text timer.Simple(k/10, function() RunConsoleCommand("FPP_RemoveBlocked", Type, text) end) lview:RemoveLine(k) lview:SetTall(17 + #lview:GetLines() * 17) pan:InvalidateLayout() pan:GetParent():GetParent():InvalidateLayout() end end[/CODE]
Can you post the AddBlocked function in code tags?
Ohhh I understand what you mean, just a min [editline]16th September 2014[/editline] [QUOTE=code_gs;46000165]Can you post the AddBlocked function in code tags?[/QUOTE] turns out the FPP_AddBlocked is for adding entites to the toolgun blacklist. so sendblocked is the only one that could be used.
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