[LUA][ERROR] gamemodes/seriousrp/gamemode/player.lua:31: unexpected symbol near '=='
1. unknown - gamemodes/seriousrp/gamemode/player.lua:0
Im getting that error ^^ in my player.lua file which i will paste under this:
--> Defining strings (MONEY_STARTAMOUNT, etc.)
MONEY_STARTAMOUNT = 5000
--> Player connecting
function GM:PlayerConnect ( name, ip )
PrintMessage( HUD_PRINTTALK, name.. " has joined the game.")
-- Print to chat the player connected
end
--> Player disconnecting
function GM:PlayerDisconnected ( name )
-- Print to chat the player disconnected
PrintMessage( HUD_PRINTTALK, name.. " has left the game.")
print("You have connected and your money has been saved to SQLLite and TXT.")
name:SaveMoney()
name:SaveMoneyTXT()
end
--> Players first spawn
function GM:PlayerInitialSpawn( ply )
--> Stripping players and giving them the default job (Citizen)
ply:StripWeapons()
ply:SetTeam( 1 )
--> Giving players starting money, giving players their money.
local cash == ply:GetPData("money") -- Get the saved money amount
if cash == nil then -- If a player never joined the server or doesn't have any money.
ply:SetPData("money", MONEY_STARTAMOUNT) -- Save the starting money to the players account.
ply:SetMoney( MONEY_STARTAMOUNT ) -- Set the players money to starting money-
else
ply:SetMoney( cash ) -- if the player has joined the server and have got saved cash, then give him the cash.
end
end
--> Players spawn (suiciding, dieing, etc)
function GM:PlayerSpawn( ply )
ply:StripWeapons()
if ply:Team() == 1 then
ply:Give( "weapon_physgun" )
ply:Give( "weapon_physcannon" )
elseif ply:Team() == 2 then
ply:Give( "weapon_physgun" )
ply:Give( "weapon_physcannon" )
ply:Give( "weapon_fas_colt1911" )
end
end[/LUA]
Use [noparse][CODE][/CODE][/noparse] tags....
Change
[CODE]local cash == ply:GetPData("money")[/CODE]
to
[CODE]local cash = ply:GetPData("money")[/CODE]
[QUOTE=CoreBase;46113855]Use [noparse][CODE][/CODE][/noparse] tags....[/QUOTE]
[noparse][LUA][/LUA][/noparse] has syntax highlighting, use that instead, I used code tags only before I knew about lua tags...
Thanks
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