• = expected near function?
    3 replies, posted
[LUA][ERROR] gamemodes/seriousrp/gamemode/player.lua:31: unexpected symbol near '==' 1. unknown - gamemodes/seriousrp/gamemode/player.lua:0 Im getting that error ^^ in my player.lua file which i will paste under this: --> Defining strings (MONEY_STARTAMOUNT, etc.) MONEY_STARTAMOUNT = 5000 --> Player connecting function GM:PlayerConnect ( name, ip ) PrintMessage( HUD_PRINTTALK, name.. " has joined the game.") -- Print to chat the player connected end --> Player disconnecting function GM:PlayerDisconnected ( name ) -- Print to chat the player disconnected PrintMessage( HUD_PRINTTALK, name.. " has left the game.") print("You have connected and your money has been saved to SQLLite and TXT.") name:SaveMoney() name:SaveMoneyTXT() end --> Players first spawn function GM:PlayerInitialSpawn( ply ) --> Stripping players and giving them the default job (Citizen) ply:StripWeapons() ply:SetTeam( 1 ) --> Giving players starting money, giving players their money. local cash == ply:GetPData("money") -- Get the saved money amount if cash == nil then -- If a player never joined the server or doesn't have any money. ply:SetPData("money", MONEY_STARTAMOUNT) -- Save the starting money to the players account. ply:SetMoney( MONEY_STARTAMOUNT ) -- Set the players money to starting money- else ply:SetMoney( cash ) -- if the player has joined the server and have got saved cash, then give him the cash. end end --> Players spawn (suiciding, dieing, etc) function GM:PlayerSpawn( ply ) ply:StripWeapons() if ply:Team() == 1 then ply:Give( "weapon_physgun" ) ply:Give( "weapon_physcannon" ) elseif ply:Team() == 2 then ply:Give( "weapon_physgun" ) ply:Give( "weapon_physcannon" ) ply:Give( "weapon_fas_colt1911" ) end end[/LUA]
Use [noparse][CODE][/CODE][/noparse] tags.... Change [CODE]local cash == ply:GetPData("money")[/CODE] to [CODE]local cash = ply:GetPData("money")[/CODE]
[QUOTE=CoreBase;46113855]Use [noparse][CODE][/CODE][/noparse] tags....[/QUOTE] [noparse][LUA][/LUA][/noparse] has syntax highlighting, use that instead, I used code tags only before I knew about lua tags...
Thanks
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