So i want to share a variable between Server and Client.
On a Spawned Prop Hook
[CODE]SetPropOwner(ent,ply)[/CODE]
and on shared
[CODE]function SetPropOwner(ent,ply)
ent.PropOwner = ply
end[/CODE]
What would be the best way to return the same result to client and server? (Set variable globally)
Client returns ""
Thanks
Network it with the net library
[QUOTE=kila58;46121974]Network it with the net library[/QUOTE]
Nope, net lib can only send one Ent at a time.
Anyhow i uses SetNWEntity, thanks though
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