• Help error Rule for unknown flex upper_right_raiser
    0 replies, posted
Here is the QC [CODE]$modelname "Humans\ECPD\male_02_player.mdl" $model "male_02" "male_02_player_reference.smd" { eyeball "eye_right" "ValveBiped.Bip01_Head1" -1.230000 -3.747000 67.361999 "eyeball_r" 1 4 "iris_unused" 0.63 eyeball "eye_left" "ValveBiped.Bip01_Head1" 1.420000 -3.747000 67.338997 "eyeball_l" 1 -4 "iris_unused" 0.63 mouth 0 "mouth" "ValveBiped.Bip01_Head1" 0 1 0 flexfile "male_02_player.vta" { defaultflex frame 0 flex "upper_left" frame 1 flex "lower_left" frame 2 flex "AU42" frame 3 flexpair "AU1" 1 frame 4 flexpair "AU2" 1 frame 5 flexpair "AU4" 1 frame 6 flexpair "AU1AU2" 1 frame 7 flexpair "AU6" 1 frame 8 flexpair "AU9" 1 frame 9 flexpair "AU12" 1 frame 11 flex "AU12AU25" frame 12 flexpair "AU15" 1 frame 13 flexpair "AU17" 1 frame 14 flexpair "AU10" 1 frame 15 flex "AU16" frame 16 flexpair "AU25" 1 frame 17 flexpair "AU18" 1 frame 18 flexpair "AU22" 1 frame 19 flexpair "AU20" 1 frame 20 flex "AU32" frame 21 flex "AU24" frame 22 flex "AU31" frame 23 flexpair "AU26" 1 frame 24 flexpair "AU27" 1 frame 25 flexpair "AU26Z" 1 frame 26 flexpair "AU27Z" 1 frame 27 flex "AU38" frame 28 } flexcontroller eyelid range 0 1 right_lid_raiser flexcontroller eyelid range 0 1 left_lid_raiser flexcontroller eyelid range 0 1 right_lid_tightener flexcontroller eyelid range 0 1 left_lid_tightener flexcontroller eyelid range 0 1 right_lid_droop flexcontroller eyelid range 0 1 left_lid_droop flexcontroller eyelid range 0 1 right_lid_closer flexcontroller eyelid range 0 1 left_lid_closer flexcontroller eyelid range 0 1 half_closed flexcontroller eyelid range 0 1 blink flexcontroller brow range 0 1 right_inner_raiser flexcontroller brow range 0 1 left_inner_raiser flexcontroller brow range 0 1 right_outer_raiser flexcontroller brow range 0 1 left_outer_raiser flexcontroller brow range 0 1 right_lowerer flexcontroller brow range 0 1 left_lowerer flexcontroller nose range 0 1 right_cheek_raiser flexcontroller nose range 0 1 left_cheek_raiser flexcontroller nose range 0 1 wrinkler flexcontroller nose range 0 1 dilator flexcontroller mouth range 0 1 right_upper_raiser flexcontroller mouth range 0 1 left_upper_raiser flexcontroller mouth range 0 1 right_corner_puller flexcontroller mouth range 0 1 left_corner_puller flexcontroller mouth range 0 1 right_corner_depressor flexcontroller mouth range 0 1 left_corner_depressor flexcontroller mouth range 0 1 chin_raiser flexcontroller phoneme range 0 1 right_part flexcontroller phoneme range 0 1 left_part flexcontroller phoneme range 0 1 right_puckerer flexcontroller phoneme range 0 1 left_puckerer flexcontroller phoneme range 0 1 right_funneler flexcontroller phoneme range 0 1 left_funneler flexcontroller phoneme range 0 1 right_stretcher flexcontroller phoneme range 0 1 left_stretcher flexcontroller phoneme range 0 1 bite flexcontroller phoneme range 0 1 presser flexcontroller phoneme range 0 1 tightener flexcontroller phoneme range 0 1 jaw_clencher flexcontroller phoneme range 0 1 jaw_drop flexcontroller phoneme range 0 1 right_mouth_drop flexcontroller phoneme range 0 1 left_mouth_drop flexcontroller mouth range 0 1 smile flexcontroller mouth range 0 1 lower_lip flexcontroller head range 0 1 head_rightleft flexcontroller head range 0 1 head_updown flexcontroller head range 0 1 head_tilt flexcontroller eyes range 0 1 eyes_updown flexcontroller eyes range 0 1 eyes_rightleft flexcontroller body range 0 1 body_rightleft flexcontroller chest range 0 1 chest_rightleft flexcontroller head range 0 1 head_forwardback flexcontroller gesture range 0 1 gesture_updown flexcontroller gesture range 0 1 gesture_rightleft localvar right_open localvar left_open localvar right_lip_suppressor localvar left_lip_suppressor localvar right_depressor_suppressor localvar left_depressor_suppressor localvar right_corner_suppressor localvar left_corner_suppressor localvar right_drop_suppressor localvar left_drop_suppressor localvar right_drop localvar left_drop %upper_right_raiser = right_lid_raiser * (1 - right_lid_droop * 0.8) * (1 - right_lid_closer) * (1 - blink) %upper_right_neutral = (1 - right_lid_droop * 0.8) * (1 - right_lid_raiser) * (1 - right_lid_closer) * (1 - blink) %upper_right_lowerer = right_lid_closer + blink * (1 - right_lid_closer) %upper_left_raiser = left_lid_raiser * (1 - left_lid_droop * 0.8) * (1 - left_lid_closer) * (1 - blink) %upper_left_neutral = (1 - left_lid_droop * 0.8) * (1 - left_lid_raiser) * (1 - left_lid_closer) * (1 - blink) %upper_left_lowerer = left_lid_closer + blink * (1 - left_lid_closer) %lower_right_raiser = right_lid_closer + blink * 0.5 * (1 - right_lid_closer) %lower_right_neutral = (1 - right_lid_closer) * (1 - 0.5 * blink) * (1 - right_lid_tightener * 0.5) * (1 - right_cheek_raiser * 0.25) %lower_right_lowerer = 0 %lower_left_raiser = left_lid_closer + blink * 0.5 * (1 - left_lid_closer) %lower_left_neutral = (1 - left_lid_closer) * (1 - 0.5 * blink) * (1 - left_lid_tightener * 0.5) * (1 - left_cheek_raiser * 0.25) %lower_left_lowerer = 0 %AU1R = right_inner_raiser * (1 - right_outer_raiser) * (1 - right_lowerer) %AU1L = left_inner_raiser * (1 - left_outer_raiser) * (1 - left_lowerer) %AU2R = right_outer_raiser * (1 - right_inner_raiser) * (1 - right_lowerer) %AU2L = left_outer_raiser * (1 - left_inner_raiser) * (1 - left_lowerer) %AU1AU2R = right_inner_raiser * right_outer_raiser * (1 - right_lowerer) %AU1AU2L = left_inner_raiser * left_outer_raiser * (1 - left_lowerer) %AU4R = right_lowerer %AU4L = left_lowerer %AU6R = right_cheek_raiser %AU6L = left_cheek_raiser %AU9R = wrinkler %AU9L = wrinkler %AU38 = dilator %right_open = smile + right_part * (1 - smile) + right_puckerer + right_funneler + right_upper_raiser * 0.5 + lower_lip * 0.5 %left_open = smile + left_part * (1 - smile) + left_puckerer + left_funneler + left_upper_raiser * 0.5 + lower_lip * 0.5 %right_lip_suppressor = 1 / %right_open * (1 - presser) * (1 - bite) %left_lip_suppressor = 1 / %left_open * (1 - presser) * (1 - bite) %AU10R = right_upper_raiser * right_upper_raiser * 0.5 * %right_lip_suppressor %AU10L = left_upper_raiser * left_upper_raiser * 0.5 * %left_lip_suppressor %AU25R = right_part * right_part * %right_lip_suppressor * (1 - smile) %AU25L = left_part * left_part * %left_lip_suppressor * (1 - smile) %AU12AU25 = smile * smile * 0.5 * (%right_lip_suppressor + %left_lip_suppressor) %AU18R = right_puckerer * right_puckerer * %right_lip_suppressor %AU18L = left_puckerer * left_puckerer * %left_lip_suppressor %AU22R = right_funneler * right_funneler * %right_lip_suppressor %AU22L = left_funneler * left_funneler * %left_lip_suppressor %AU17R = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25R + %AU18R + %AU22R)) * (1 - smile) %AU17L = chin_raiser * (1 - jaw_drop * 0.5) * (1 - bite) * (1 - 0.6 * (%AU25L + %AU18L + %AU22L)) * (1 - smile) %right_depressor_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5) %left_depressor_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile * 0.5) %AU15R = right_corner_depressor * right_corner_depressor * %right_depressor_suppressor %AU15L = left_corner_depressor * left_corner_depressor * %left_depressor_suppressor %right_corner_suppressor = 1 / (%AU18R * 0.8 + %AU22R * 0.8 + %AU17R + bite + right_corner_puller + right_stretcher + right_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile) %left_corner_suppressor = 1 / (%AU18L * 0.8 + %AU22L * 0.8 + %AU17L + bite + left_corner_puller + left_stretcher + left_corner_depressor) * (1 - jaw_drop * 0.5) * (1 - smile) %AU12R = right_corner_puller * right_corner_puller * %right_corner_suppressor %AU12L = left_corner_puller * left_corner_puller * %left_corne
Sorry, you need to Log In to post a reply to this thread.