• How do I test my custom particle?
    4 replies, posted
Hello everyone, I made my first custom source engine particle today, and had GMOD in mind. How can I test my new particle? It is a leaf particle effect, so, I want to see leaves falling from a soda can or something. Please help. Thanks, -Blue
I've never made a effect personally before but I believe it's done with [url=http://wiki.garrysmod.com/page/Global/ParticleEmitter]ParticleEmitter[/url] on the client.
Is their a quick, hackier way to do it? Do lua consoles exist for gmod?
[QUOTE=mcd1992;46215178]I've never made a effect personally before but I believe it's done with [url=http://wiki.garrysmod.com/page/Global/ParticleEmitter]ParticleEmitter[/url] on the client.[/QUOTE] He's talking about OB Particles. You want to use this function: [url]http://wiki.garrysmod.com/page/Global/ParticleEffect[/url] Put this into your console while playing singleplayer: [code] lua_run game.AddParticles("particles/myfile.pcf") ParticleEffect( "myparticle", Entity(1):GetPos(), Entity(1):GetAngles(), Entity(1) )[/code] And replace the myfile and myparticle with your actual names. [editline]12th October 2014[/editline] This will create the particle at your feet in game. [editline]12th October 2014[/editline] If you want it to be attached to an entity, I guess use a tool which is available on workshop ( I don't remember the name )
Thanks! That Worked!
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