• Grenade launcher like SMG1
    2 replies, posted
I have problem with Grenade launcher local vecThrow; vecThrow = self.Owner:GetAimVector(); vecThrow = vecThrow * 9000.0; if ( !CLIENT ) then //Create the grenade local pGrenade = ents.Create("grenade_ar2"); pGrenade:SetPos( self.Owner:GetShootPos()); pGrenade:setAngles( self.Owner:GetEyeAngles() ); pGrenade:Spawn(); pGrenade:SetVelocity( Forward * 1900 ) pGrenade:SetOwner( self.Owner ); end
The error would have probably helped us, but that should be SetAngles, not setAngles.
thx
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