• PNG materials?
    6 replies, posted
[code]local splash = Material("gmachines/splash.png")[/code] [code]function ENT:Draw() render.MaterialOverrideByIndex(1, splash) self.BaseClass.Draw(self) end[/code] [img]http://i.imgur.com/3pS9y50.png[/img] What am I doing wrong?
What you are doing wrong is not using vertexlitgeneric shader, which is required for models. [editline]12th October 2014[/editline] PNGs default to unlitgeneric.
That didn't work either. [editline]12th October 2014[/editline] On a related note, how can I precache materials?
What didn't work? You'll have to make a new material using CreateMaterial() for this as far as I can tell.
Try this local splash = Material("gmachines/splash.png","vertextlitgeneric alphatest")
He can't use the PNG parameters in the Material function to make this possible? [B]EDIT: [/B]Ninja'd
[QUOTE=LUModder;46216023]Try this local splash = Material("gmachines/splash.png","vertextlitgeneric alphatest")[/QUOTE] Nope, still invisible.
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