• Hook to detect a physics collision?
    2 replies, posted
I've looked around for a while looking for a hook that can report a physics detection between any 2 objects, but I've so far been lost, I even tried making a hook from a meta function: [CODE] local meta = FindMetaTable("Entity") local fcTouch = meta.PhysicsCollide function meta:PhysicsCollide(...) hook.Call("Touch",gmod.GetGamemode(),{self,...}) return fcTouch(self,...) end [/CODE] Turns out this code did NOT work as PhysicsCollide doesn't seem to be a working function (even though it is documented?!) So, I am pretty much lost as to how the hell I am going to find what I need... just for clarification, this is for a Graboid SNPC (from the movie Tremors), if this is of any importance to you which I doubt. Any pointers?
That's not how entity hooks work. You can use [url]http://wiki.garrysmod.com/page/Entity/AddCallback[/url] to do what you want.
Ah, thanks, sorry for being a cock and missing the entire callback page...
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