• Spawning a car at a certain spot on the map?
    3 replies, posted
So i'm trying to spawn an escalade on a certain part of the map. Here's the code I have right now but it doesn't spawn where I set it: [CODE]hook.Add( 'ShowSpare1', 'SpawnEscalade', function( ply ) local ent = ents.Create( 'tdm_escalade' ) ent:Spawn() ent:SetPos( Vector( 738.674255, -549.075317, -79.968750 ) ) end )[/CODE]
TDM doesn't use custom entities unless he recently changed.. Scars do, but typically you spawn a prop_vehicle_jeep, set the vehicle, script, the model, etc... Basics of spawning a vehicle: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/entities/vehicle_spawning.lua.html[/url] Set the position and angle first, and don't forget to activate as it can crash your server if you don't for certain entities.
[QUOTE=Acecool;46388940]TDM doesn't use custom entities unless he recently changed.. Scars do, but typically you spawn a prop_vehicle_jeep, set the vehicle, script, the model, etc... Basics of spawning a vehicle: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/entities/vehicle_spawning.lua.html[/url] Set the position and angle first, and don't forget to activate as it can crash your server if you don't for certain entities.[/QUOTE] Oh boy. That's a hassle. Do lonewolfies cars have custom entities?
Nope, not that I know of, although my game usually crashes with LW cars, not sure why. Haven't tried them recently... It isn't much of a hassle, the cars come with the vehiclescript and a Lua file which sets everything up. You just need to write a script to interpret his format which isn't too difficult.
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