Is there a way to detect if a Entity, Eg. Door, is hit in a certain area, Eg. Doorhandle ?
If so, how?
Do you mean pressing E on an item? If so, have a hook to run when the player presses the E button (KeyPress), and check if the player is looking at a certain entity.
From what I know entities like that don't have hitgroups unless it's an actual player/npc.
[QUOTE=Author.;46400973]Do you mean pressing E on an item? If so, have a hook to run when the player presses the E button (KeyPress), and check if the player is looking at a certain entity.[/QUOTE]
I mean so, If I shoot a door's handle, I can detect that.
Without recompiling the model with the hitboxes that you need, you have a couple of options.
You could use a proxy entity that is parented and positioned to where you want.
A very hacky way; detour the bullet firing functions and check there. This method has many negative repercussions and won't always work.
However, with the newest additions to Garry's Mod, there is a new hook that allows you to get bullet information without detouring any functions.
[url]http://wiki.garrysmod.com/page/GM/EntityFireBullets[/url]
I'd personally go with the last method as that's the best method.
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