I'm using util.Effect("Impact") to have a "Fists" weapon emit contact sounds, but this also creates a bullet decal on the wall.
Is there a EffectData:Set[B]Whatever[/B] or another method that would allow me to remove or hide the decal?
I don't think you can remove impact decals, as they are apart of the engine.
I mean, you could just run r_cleardecals every attack, but why even try that?
Try using effectdata:SetFlags( 1 ) before dispatching it, I was looking at the [URL="https://github.com/ValveSoftware/source-sdk-2013/blob/55ed12f8d1eb6887d348be03aee5573d44177ffb/mp/src/game/client/fx_impact.cpp#L126"]source code[/URL] and it seems that should do the trick.
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