• Swep Creation - Material is Purple / Black - Please HELP
    6 replies, posted
Hey Fellas, i created a swep and the model worked, but the material is just Black / Purple.. and not golden. I dont know what causes that... but.. please HALP c: I allready uploaded it to the workshop and when you help me, you take part at the credits ! Picture : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=350270965[/url] Steam : [url]http://steamcommunity.com/sharedfiles/filedetails/?id=345918189[/url] Dropbox : [url]https://www.dropbox.com/s/lk79dpd4s8muocr/TTT%20G-Deagle.rar?dl=0[/url]
Did you edit the texture to make it gold?
Yeah, i made an material...
Make sure the material is typed right, dont add .vtf or .vmt or whatever in the end of the material file name.
[QUOTE=Deadalus3010;46628139]Yeah, i made an material...[/QUOTE] find the .mdl file and open it in wordpad or notepad++ go down the the bottom and you'll see a really long line. at the end of the line you'll see something like "models\Tera\Yuanti\" and that will be your material directory. the vmt and vtf should be in there. to the left of that you might see "YuantiPirateRaider2_diff" which is the vmt it's looking for. so you'd have "models\Tera\Yuanti\YuantiPirateRaider2_diff.vmt" if it's already there, then open up the vmt. You'll see something like [CODE]"VertexlitGeneric" { "$basetexture" "models/tera/yuanti/YuantiPirateRaider2_diff" }[/CODE] That line says your vtf should be in "materials/models/tera/yuanti" and be called "YuantiPirateRaider2_diff.vtf"
Thanks, i will try this out, sorry for my late answer !
[QUOTE=Stiffy360;46629380]find the .mdl file and open it in wordpad or notepad++ go down the the bottom and you'll see a really long line. at the end of the line you'll see something like "models\Tera\Yuanti\" and that will be your material directory. the vmt and vtf should be in there. to the left of that you might see "YuantiPirateRaider2_diff" which is the vmt it's looking for. so you'd have "models\Tera\Yuanti\YuantiPirateRaider2_diff.vmt" if it's already there, then open up the vmt. You'll see something like [CODE]"VertexlitGeneric" { "$basetexture" "models/tera/yuanti/YuantiPirateRaider2_diff" }[/CODE] That line says your vtf should be in "materials/models/tera/yuanti" and be called "YuantiPirateRaider2_diff.vtf"[/QUOTE] Now I am probably wrong so be free to vote this "dumb" but isn't that in a way like resource.AddFile ( "dir" ) on server? I only work with server side and I was a bit curious.
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