How would I go about removing all entities? I don't want players to be removed though.
Thanks if you do help me.
[code]// Loop through all entities
for k, v in pairs( ents.GetAll( ) ) do
// Don't remove invalid entities because we won't be able to
if ( !IsValid( v ) ) then continue; end
// Don't remove players, because that never ends well
if ( v:IsPlayer( ) ) then continue; end
// Remove the entity ( although you'll be removing all doors in the map, windows that are entities, weapons, etc...
v:Remove( );
end[/code]
or
[code]// Loop through all entities
for k, v in pairs( ents.GetAll( ) ) do
// This checks to make sure the object is valid, and that it isn't a player already.
SafeRemoveEntity( v );
end[/code]
Both of these do the same thing.
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