Did a quick google search and could not find anything,
What is the hook called when a server times out for any amount of time?
Is there a serverside one or just clientside?
Just need a way to detect when the server loses connection for any amount of time (Serverside)
When your server times out from what?
Or do you mean detect serverside when a player isn't responding for X amount of time?
[QUOTE=_FR_Starfox64;46932223]When your server times out from what?
Or do you mean detect serverside when a player isn't responding for X amount of time?[/QUOTE]
Yeah, so say when someone spams a load of crap then it times out, detecting that.
Even a player not responding would work i guess.
I don't quite understand the purpose of that but you could make a ping system that send a net message to the client and check if it responds. (There doesn't seem to be any hook or functions that does that)
The way we detected time-outs was on the client because client Lua still runs when the server isn't...
Basically send a ping to the server every x seconds. The server should be set to reply... If the client doesn't get a response then "crash / lag"... Add fail-safes so if one ping is missed it isn't a big deal... If x are missed then... Also if it regains connection after problem then...
But that's only client-side detection.
If you want something on the server to detect it.... You could use On Entity Created hooks to see if spamming is occurring, etc...
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