Trace ignoring displacement/Getting texture from displacement?
2 replies, posted
I'm having issues with getting the correct material/texture of the ground beneth me due to .MatType returning 67 (MAT_CONCRETE) and .HitTexture returns *displacement* on displacements.
What I'm trying to do is to identify if the ground is grass or not. Does anyone know any better way of doing this?
A lot of mats incorrectly set materials or the texture data incorrectly sets them.
If the texture returns something like displacement or studio, I wouldn't worry about it. If it returns a string then use string operations to search it for text such as dirt / grass, etc...
Don't trust mat-type unless there is no other option.
[QUOTE=Acecool;47017185]A lot of mats incorrectly set materials or the texture data incorrectly sets them.
If the texture returns something like displacement or studio, I wouldn't worry about it. If it returns a string then use string operations to search it for text such as dirt / grass, etc...
Don't trust mat-type unless there is no other option.[/QUOTE]
Yeah I noticed that, thanks for the help. I "solved" it by setting up areas for each grass area. It isn't precise, but it will do for now.
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