Hey again everyone.
In my gamemode, I have a function that checks if a player is new, or has already been on the server before.
In the case that a player is new, I want a welcome message to display in the center of the screen.
[I]Example:[/I]
[IMG]http://i.imgur.com/cgAgmTO.jpg[/IMG]
It works all fine... But I want it to disappear again. How would I do that?
[I]My code:[/I]
[CODE]
hook.Add("HUDPaint", "welcomeMessage", function()
draw.DrawText( "Welcome to MTech!", "welcomeMessageFont", ScrW() * 0.5, ScrH() * 0.25, Color( 156, 42, 42, 255 ), TEXT_ALIGN_CENTER )
end)
[/CODE]
Any help is appreciated as always :D
- Fillipuster
Make a timer and remove it using hook.Remove("HUDPaint", "welcomeMessage")
[QUOTE=ms333;47006935]Make a timer and remove it using hook.Remove("HUDPaint", "welcomeMessage")[/QUOTE]
This doesn't work :/
[I]Code:[/I]
[CODE]
net.Receive("registratorComplete", function(length, client)
hook.Add("HUDPaint", "welcomeMessage", function()
draw.DrawText( "Welcome to MTech!", "welcomeMessageFont", ScrW() * 0.5, ScrH() * 0.25, Color( 156, 42, 42, 255 ), TEXT_ALIGN_CENTER )
end)
timer.Create("welcomeMessageKiller", 5, 1, function()
hook.Remove("HUDPaint", "welcomeMessage")
end)
timer.Start("welcomeMessageKiller")
end)
[/CODE]
I have a few examples; some require a net-message to be sent to the client, others use HUDPaint ( and they start the counter when LocalPlayer becomes valid ):
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/vgui/display_something_on_initial_spawn.lua.html[/url]
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/vgui/display_something_on_initial_spawn_teams.lua.html[/url]
[url]https://dl.dropboxusercontent.com/u/26074909/tutoring/vgui/display_vgui_on_initial_spawn.lua.html[/url]
Remove .html to view .lua...
If you're using my dev-base you could simple use hook.AddTemp ( or a few helpers such as render.This or draw.This ) which adds a hook for a specific duration before removing it.