Hi,
I'm basically trying to make it so if I make a trap (say in sandbox), I will get credit for this kill. So far I tried constantly setting [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/Entity/SetPhysicsAttacker]Entity:SetPhysicsAttacker[/url], which I didn't even get to testing because it turns out it prevents a player's props from hurting himself, and I tried to change the attacker in the damage data in [img]http://wiki.garrysmod.com/favicon.ico[/img] [url=http://wiki.garrysmod.com/page/GM/ScalePlayerDamage]GM/ScalePlayerDamage[/url] but it seems to not do anything (I guess only the actual damage values are taken from that).
Is there a non-hacky way to make it happen?
... Is there a HACKY way to make it happen?
Thanks
Well now I feel dumb.
Works great, thank you!
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