• Model with a skin
    6 replies, posted
So I have a list of "male" models like this: [CODE] male = { "models/securityguards/barney.mdl", "models/securityguards/male_01.mdl", "models/securityguards/male_02.mdl", "models/securityguards/male_03.mdl", "models/securityguards/male_04.mdl", "models/securityguards/male_05.mdl", "models/securityguards/male_06.mdl", "models/securityguards/male_07.mdl", "models/securityguards/male_08.mdl", "models/securityguards/male_09.mdl" };[/CODE] However, they look ugly and I want to change them. The model I want to change them to uses skins instead of each separate models. Thing is, I don't know how to make the model skin different for each model. It has 0-14 skins. The target model I want to change them to is this: [CODE]models/humans/guard.mdl[/CODE] Can someone help me?
Decompile the model, and then use texturegroup: [url]https://developer.valvesoftware.com/wiki/$texturegroup[/url]
[QUOTE=Aleks6010;47170753]So I have a list of "male" models like this: [CODE] male = { "models/securityguards/barney.mdl", "models/securityguards/male_01.mdl", "models/securityguards/male_02.mdl", "models/securityguards/male_03.mdl", "models/securityguards/male_04.mdl", "models/securityguards/male_05.mdl", "models/securityguards/male_06.mdl", "models/securityguards/male_07.mdl", "models/securityguards/male_08.mdl", "models/securityguards/male_09.mdl" };[/CODE] However, they look ugly and I want to change them. The model I want to change them to uses skins instead of each separate models. Thing is, I don't know how to make the model skin different for each model. It has 0-14 skins. The target model I want to change them to is this: [CODE]models/humans/guard.mdl[/CODE] Can someone help me?[/QUOTE] What you want to do is call Entity:SetSkin( math.random(1,Entity:GetSkinCount() ) ) after setting the model. I can give you more info if you can give us the code where you set the model.
[QUOTE=Robotboy655;47171005]What you want to do is call Entity:SetSkin( math.random(1,Entity:GetSkinCount() ) ) after setting the model. I can give you more info if you can give us the code where you set the model.[/QUOTE] I'm using a clockwork schema where you have to select a model, does that help?
[QUOTE=Aleks6010;47171022]I'm using a clockwork schema where you have to select a model, does that help?[/QUOTE] No, you will have to ask somebody who was worked with clockwork, or its creator. ( I heard its a paid gamemode )
[QUOTE=Robotboy655;47171434]No, you will have to ask somebody who was worked with clockwork, or its creator. ( I heard its a paid gamemode )[/QUOTE] :(
[QUOTE=Robotboy655;47171434]No, you will have to ask somebody who was worked with clockwork, or its creator. ( I heard its a paid gamemode )[/QUOTE] clockwork is on github but most schemas are paid for AFAIK
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