• Script error which is bugging my server please may someone actually help
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[ERROR] gamemodes/terrortown/gamemode/vgui/sb_team.lua:81: attempt to perform arithmetic on field 'Width' (a nil value) 1. unknown - gamemodes/terrortown/gamemode/vgui/sb_team.lua:81 That ^^^^ keeps appearing in my console while on my server. [lua]---- Unlike sandbox, we have teams to deal with, so here's an extra panel in the ---- hierarchy that handles a set of player rows belonging to its team. include("sb_row.lua") local function CompareScore(pa, pb) if not ValidPanel(pa) then return false end if not ValidPanel(pb) then return true end local a = pa:GetPlayer() local b = pb:GetPlayer() if not IsValid(a) then return false end if not IsValid(b) then return true end if a:Frags() == b:Frags() then return a:Deaths() < b:Deaths() end return a:Frags() > b:Frags() end local PANEL = {} function PANEL:Init() self.name = "Unnamed" self.color = COLOR_WHITE self.rows = {} self.rowcount = 0 self.rows_sorted = {} self.group = "spec" end function PANEL:SetGroupInfo(name, color, group) self.name = name self.color = color self.group = group end local bgcolor = Color(20,20,20, 150) function PANEL:Paint() -- Darkened background draw.RoundedBox(8, 0, 0, self:GetWide(), self:GetTall(), bgcolor) surface.SetFont("treb_small") -- Header bg local txt = self.name .. " (" .. self.rowcount .. ")" local w, h = surface.GetTextSize(txt) draw.RoundedBox(8, 0, 0, w + 24, 20, self.color) -- Shadow surface.SetTextPos(11, 11 - h/2) surface.SetTextColor(0,0,0, 200) surface.DrawText(txt) -- Text surface.SetTextPos(10, 10 - h/2) surface.SetTextColor(255,255,255,255) surface.DrawText(txt) -- Alternating row background local y = 24 for i, row in ipairs(self.rows_sorted) do if (i % 2) != 0 then surface.SetDrawColor(75,75,75, 100) surface.DrawRect(0, y, self:GetWide(), row:GetTall()) end y = y + row:GetTall() + 1 end -- Column darkening local scr = sboard_panel.ply_frame.scroll.Enabled and 16 or 0 surface.SetDrawColor(0,0,0, 80) if sboard_panel.cols then local cx = self:GetWide() - scr for k,v in ipairs(sboard_panel.cols) do cx = cx - v.Width if k % 2 == 1 then -- Draw for odd numbered columns surface.DrawRect(cx-v.Width/2, 0, v.Width, self:GetTall()) end end else -- If columns are not setup yet, fall back to darkening the areas for the -- default columns surface.DrawRect(self:GetWide() - 175 - 25 - scr, 0, 50, self:GetTall()) surface.DrawRect(self:GetWide() - 75 - 25 - scr, 0, 50, self:GetTall()) end end function PANEL:AddPlayerRow(ply) if ScoreGroup(ply) == self.group and not self.rows[ply] then local row = vgui.Create("TTTScorePlayerRow", self) row:SetPlayer(ply) self.rows[ply] = row self.rowcount = table.Count(self.rows) -- row:InvalidateLayout() -- must force layout immediately or it takes its sweet time to do so self:PerformLayout() --self:InvalidateLayout() end end function PANEL:HasPlayerRow(ply) return self.rows[ply] != nil end function PANEL:HasRows() return self.rowcount > 0 end function PANEL:UpdateSortCache() self.rows_sorted = {} for k,v in pairs(self.rows) do table.insert(self.rows_sorted, v) end table.sort(self.rows_sorted, CompareScore) end function PANEL:UpdatePlayerData() local to_remove = {} for k,v in pairs(self.rows) do -- Player still belongs in this group? if ValidPanel(v) and IsValid(v:GetPlayer()) and ScoreGroup(v:GetPlayer()) == self.group then v:UpdatePlayerData() else -- can't remove now, will break pairs table.insert(to_remove, k) end end if #to_remove == 0 then return end for k,ply in pairs(to_remove) do local pnl = self.rows[ply] if ValidPanel(pnl) then pnl:Remove() end -- print(CurTime(), "Removed player", ply) self.rows[ply] = nil end self.rowcount = table.Count(self.rows) self:UpdateSortCache() self:InvalidateLayout() end function PANEL:PerformLayout() if self.rowcount < 1 then self:SetVisible(false) return end self:SetSize(self:GetWide(), 30 + self.rowcount + self.rowcount * SB_ROW_HEIGHT) -- Sort and layout player rows self:UpdateSortCache() local y = 24 for k, v in ipairs(self.rows_sorted) do v:SetPos(0, y) v:SetSize(self:GetWide(), v:GetTall()) y = y + v:GetTall() + 1 end self:SetSize(self:GetWide(), 30 + (y - 24)) end vgui.Register("TTTScoreGroup", PANEL, "Panel")[/lua] That is my sb_team.lua file [lua]-- Column darkening local scr = sboard_panel.ply_frame.scroll.Enabled and 16 or 0 surface.SetDrawColor(0,0,0, 80) if sboard_panel.cols then local cx = self:GetWide() - scr for k,v in ipairs(sboard_panel.cols) do cx = cx - v.Width if k % 2 == 1 then -- Draw for odd numbered columns surface.DrawRect(cx-v.Width/2, 0, v.Width, self:GetTall()) end end else -- If columns are not setup yet, fall back to darkening the areas for the -- default columns surface.DrawRect(self:GetWide() - 175 - 25 - scr, 0, 50, self:GetTall()) surface.DrawRect(self:GetWide() - 75 - 25 - scr, 0, 50, self:GetTall()) end end[/lua] And that^^^^ includes row 81, row 81 = cx = cx - v.Width
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