Hi,
i bought a cool addon called The Real Printers from scriptfodder, unfortunately this addon is eating too much fps and it is not object oriented. So yeah, i'm about to develope my own printers on his models.
Sadly, i have the following problem right now, as you can see i am drawing a simple black Box BUT as soon as there's another entity behind the box (Door, Button or other Drawings) they just pass through my drawing.
Here's a image:
[img]http://i.epvpimg.com/HiPlh.jpg[/img]
[img]http://i.epvpimg.com/BM16c.jpg[/img]
[img]http://i.epvpimg.com/XiGfh.jpg[/img]
Code:
[code]function ENT:Draw()
self:DrawModel()
local Pos = self:GetPos()
if Pos:Distance(LocalPlayer():GetPos()) > 300 then return end
local Ang = self:GetAngles()
Ang:RotateAroundAxis(Ang:Up(), 90)
Ang:RotateAroundAxis(Ang:Forward(), 90)
cam.Start3D2D(Pos, Ang, 0.1)
if self:GetPower() then
self:DrawMonitor()
end
cam.End3D2D()
end
function ENT:DrawMonitor()
surface.SetDrawColor(Color(0, 0, 0, 255))
surface.DrawRect(100, -57, 400, 400)
end
[/code]
Now however, if i use the orginal printers there's no props going through that drawing but i can't find any useful informations on how it's working.
I hope i can get some help here
- Momo
Use DrawTranslucent entity hook instead of Draw.
[code]function ENT:DrawTranslucent()
print("DrawTranslucent")
end[/code]
Doesn't work, there's no output in my console window.
[url]http://wiki.garrysmod.com/page/ENTITY/DrawTranslucent[/url]
Dunno what this function is doing, Wiki doesn't give me more informations either.
Edit: Okay got DrawTranslucent working with:
ENT.RenderGroup = RENDERGROUP_BOTH
Problem solved, thanks wyozi
For anyone else: You can fix this problem by settings ENT.RenderGroup to RENDERGROUP_BOTH in your shared.lua
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